Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride.                               (free stuff | no warranty | see disclaimer.txt | blah blah blah.)

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Progress to 8.9.13 (Games : Quake : Mods : Chaos Archon : Forum : exhortation() : Progress to 8.9.13) Locked
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Aug 9 2013 Anchor

After the batshit insane error on the 7th ("Host_Error: server CALL outside the program ") I decided to switch to fteqcc.
It seems saner than qccx (what frikqcc is based on) both with globals and output.

Things feel different, but that might just be me. Testing will tell.
There are *still* a couple minor things that need fixed.
Registercvar stuff needs ported to fteqcc's "var float autocvar_*" were it makes sense. I think those autocvars dont store values in the server, gotta figure that out.
And some old code needs polished more.
Vacation will interfere with the 1.0.5a release. Wont be until Sept. now.
I blame the unsigned short that cropped up a week ago.

On the really plus side one Archon is playable. Still need the magic system that uses archon points.
Then we can see if this whole concept makes any sense.

8.8.13

WIP: Chaos Archon
FIXED: morph print issues from new paradigm
DONE: remove sid_code

8.7.13

WIP: Chaos Archon
FIXED: reflective nail sentry obit -- test
DONE: moved to fteqcc due to flaky frikqcc issues with 32768

8.6.13

WIP: Chaos Archon
FIXED: some code bugs was not even aware of
-- super tarbaby had framing issue
-- some minor code tweaks didnt affect in game

8.5.13

WIP: QHD updates, qc, total pak
WIP: HD research - fixed rest of reasonable warnings in compile
-- fteqcc gives warnings on - map spawn func (arent called in qc), models precached not directly used, constants in logic tests
-- use -Wno-mundane compile switch eliminates these

8.4.13

DONE: how far have we come
WIP: HD research - fixed normal level warnings in compile

8.3.13

DONE: deepsleep sounds
NOTE: research into HD pack integration has begun

8.2.13

FIXED: getting pulse rifie a bazilion times, before its taken -- this is a translated item
-- seems to be wait < -888 by fallen out recover code - using another float
-- replacing wait with msgcount
FIXED: loopcyc item takeover bug is found ! -- still needs fixed after research shows exactly how it happens
TWEAK: q2 blaster bolt has mdl now
DONE: deepsleep shot effect mark 1, need sound effects

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