Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride. (free stuff | no warranty | see disclaimer.txt | blah blah blah.)
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Progress to 8.2.13 | Locked | |
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Aug 2 2013 Anchor | ||
Todays update level: AMAZING...no ASTOUNDING...no STUPENDOUS!!! The Chaos mod known as Archon almost ended yesterday. qcc would not compile the code. It got too complex! And there was no possible code change to appease the compiler... I have struggled with a qcc compiler segfault in frikqcc for a year or two now. The first fix was enabling all optimizations with the /O2 switch. And found out that in qcc - almost everything (even freaking local function vars) is treated as a global. frikqcc -summary You will learn interesting stuff about your code. 8.1.13 DONE: baby, mini - new sounds 7.31.13 CHECKED: death knight may have a facing problem -- seemes to face just fine 7.30.13 FIXED: morph can get pack thrown during morphing -- morph.qc ***: loopcyc item takeover bug is found ! -- confirmed below items issue with compiler segfaults is known to be: 32766 numpr_globals (MAX: 32767) 7.29.13 FIXED: harpoon gets blood from crates ISSUE: LINK(0): warning: numpr_globals exceeds SHRT_MAX by 1 7.28.13 FIXED: GLSL shader glsl/default.glsl generic diffuse viewtint colormapping failed! some features may not work properly. 7.27.13 WIP: pack testing, some issues 7.26.13 FIXED: morphy lost going to hub - actually an issue for archons ! -- was dbl map reload with changelevel - client.qc Edited by: numbersix |
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