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Progress to 7.25.13 (Games : Quake : Mods : Chaos Archon : Forum : exhortation() : Progress to 7.25.13) Locked
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Jul 26 2013 Anchor

Think I'll make fridays progress update day for the time being.

A major bug that took away morph states (and Archon power!) when returning to the hub is now fixed. YAY!
Its only a matter of coding up an Archon and I have a release update.
There are a couple issues to look at still, but they are quite minor in stature.

7.25.13

----: frikbot appears to have class_select == class_player - they all seem to be class_bot
-- may not make a diff, but all class_bot search code needs verified
DONE: archon pts for bot if not morph free -- mcode.qc
DONE: might want a console command to turn off bots + alias botsoff
FIXED: 1 pt armor cvt on doom & altarbeta is not collectible -- touch is SUB_Null and pts are 100
-- not sure why, nowhere is this specced - this is a wad q1 item - NOT wad q1, it was translated and code left out

7.24.13

TWEAK: archon power level added to rune print "R"
DONE: amount required to morph -- no = (even to change morph selection)
-- + free morph setting

7.23.13

FIXED: changed to cthon in test_c 8ray room - fell out of level, x chg back while out, teleport save, was firing as cthon, frames wrong, etc.
-- was repeatable - change back in void (or any non lava) left think in cthon fire state, grace back did not change that
TWEAK: lavabomb -> cthon, drops artifacts, runes - because cthon is so powerful, he cant hold them

odd things in last nights test:
------------------- ** WARNING - item with no mask x = progs/pk_cube.bsp
Rex Felis died
*** Warning: pk*bot cacheRoute recursive loop hit 5000.
------------------- ** WARNING - item with no mask x =
Rex Felis: Bomb - Your mother was a hamster and your father smelt of elderberries! -- (was lava bomb monster)
*** RUNE relocating: Vampire near: waypoint

7.22.13

FIN: bot ran thru a vote portal - saw this:
Clan LOLZ [|<e |<e] : I just voted for pkts13
ioctl CDROMREADTOCHDR failed
-- could be the cdrom cmd issued for the real cd player when level loads
-- same thing happened with human player, on exit, not reload
FIXED: tarbaby code called boss_missile which set boss frames
DONE: let 3h sspike set spike mines - use shal code, plus death knight
DONE: scrag upgrade, std weapons upgrade
FIXED: grav well grabbed 8ray symbol -- all func model not map specced to move, wont by grav or horn -- chaos.qc, gravity.qc, horn.qc
---: bsp map rotate ent (chaos sym) is affected by - portals, other mover

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