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Progress to 7.21.13 (Games : Quake : Mods : Chaos Archon : Forum : exhortation() : Progress to 7.21.13) Locked
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Jul 22 2013 Anchor

Squished quite a few quirky little bugs recently. Dont worry, there are bugs left. Plenty.
More ideas about implementing the namesake "Archon" class. Soon...
Still have a few things to implement to support the Archon class. They will be playable in 1.0.5a!
I have decided to make the "reality bomb" (a grav well tossed into a sphere of annihilation) a real level destroying thing instead of a fancier grav well.

Server plays very solid now. Maybe a couple issues - no crashes and bots seem optimal.
Included an option to not allow bots morph ability - their AI is less than ideal in some forms on some maps.
Want to look into 2 things - HD pack support and a physics engine update.

7.21.13

DONE: make sure soa kills player with regens / other defensive runes
-- seems to have an issue with autodoc + resist, but not individually
-- fixed by bumping up damage from 2x to (5x + 100) - but I kind of liked it
when walking in to own sphere, att fin is set ? -- no longer an issue as the rune protect was fixed
UPDATE: sky_touch wasnt coded for some skys
FIXED: chaos teleport wrong trigger size -- was setting model = "" -- environment.qc
NOTE: sphere of annihilation annihilates other SOA
FIXED: soa destroys chaos tele model, but not trigger
CHECKED: check to see if init weps obeys ulok -- seems ok
NOTE: strength rune does block splash and some other self damages, but not all
DONE: archon pts for killing monsters, archon pts for rune holding
FIXED: uncollectible items constantly assign archon add as they retouch -- factor var allows this to still happen if set
-- maybe make this a server or chaos item later, for now is compiled value

7.19.13

DONE:bot morph flags - tell bots no morphy
FIXED: lot of monster wakey during bot test -- test
TWEAK: super vore spike mine chances now 15%
FIXED: scrag now seems to use bogus frames & die in wrong frames -- framing was wrong for lg spike
---: 3h xspike wiz getting one pain frame - may be other issues like this
DONE: SShalspikemine may not be happening -- happens, chance was a bit low - 12% is prob ideal, set at 15 for now

7.18.13

WIP: dalpha

FIXED: weapon rotate bug - see cer 7.17.13
-- happens because pk_currentInventory == 64, PK_IT_CLIGHT and cycle weapon logic loops
-- fixed in PK_CycleWeaponCommand - (pk_weapons.qc)
FIXED: m-demon jump landing - should not -health or drop runes -- pk_client.qc, m-demon.qc
for single player reboot - factor skill into monster auto upgrade sets - might need generic code
-- double chance of map monsters enhancing at skill 3 - wizard, hellknight

7.17.13

WIP: dalpha

7.16.13

FIXED: can sometimes collect hidden translate items (ref dm4_x doom ssg location)
-- because of cycle item code
we now prevent cyc from accessing hidden wad=q1 map items via map == "repic"
also make sure map items are set to repic when time is < PIC_TO and they are being hidden
NON: quad, no pickup snd on dm4_x --- because of item pickup a sec before this sound does not play - despite sounds on diff channels
WIP: dalpha

7.15.13

DONE: cvar, alias - check for new -- cvtest to build cvar lists
DONE: item_control_menu handles unlock now

7.14.13

DONE: lith rune models & unlock hack
WIP: move some things to pk6
RES: 6 was for maps only
DONE: pak6 sorted -- need answer on textures
---pak6 in id1 issues - barrel2.mdl - this here causes problems - needs moved to archon, see if any items besides b2, maps need to be there
DONE: test 2 pak6, one in id1 one in archon -- seems to work correctly, archon one overrides id1 one

7.13.13

code update maker -- used zip -DF

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