Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride. (free stuff | no warranty | see disclaimer.txt | blah blah blah.)
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Progress to 12.3.12 | Locked | |
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Dec 4 2012 Anchor | ||
Things are coming along nicely. Maybe some of my watchers can "vote" for the mod as mod of the year... Had a real issue with frame macros recently: void() framename = [$framenum, nextthink] { ...code...}; Compiler expands this to: void() framename = Apparently the compiler has a limit on string space for those. At least that is what I'm attributing the seg faults to. void() enf_stand1 =[ $stand1, enf_stand1 ] self.frame = self.weaponframe; ai_stand(); /* This came about from adding a ton of frame macros for the SUPER and different sized monsters. 12.3.12 DONE: super monster genertor model (l3 only) 12.2.12 DONE: enhance grunt, enforcer 12.1.12 FIXED: compile issues with monster_heximp -- had to cut down on frame macros 11.30.12 WIP: Hexen2 Imp 11.29.12 WIP: archon power -- testing point valiues on items 11.28.12 DONE: chest treasure, crown |
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