Redid much documentation for the coming alpha release.
This will likely be the last alpha release as Archons are now playable and the code is nearing beta.
If I can stay on top of feature creep, the beta release should follow hard on the heels of the last alpha.
10.11.13
WIP: archon spells & HUD
FIXED: trans non damage vores that appear on bot tests -- looks by research to be a failed remove_fade
-- self.button13 = 0; // dont let dyn_rem wack the *_start_go from setting takedamage, etc. --- mcode.qc
FIXED: string_null & null_string deal -- removed string_null
DONE: no portal for bots
FIXED: M*nstAr was just plain shot with Pain [disciple]'s experimental weapon -- pk*bots "shooting" portal gun
FIXED: banished - set player think to remove_fade ? -- missing else logic, m-chaos.qc
FIXED: target not cleared after banish succeeds
FIXED: dead.cfg multi run
10.10.13
WIP: archon spells & HUD
TWEAK: imprison of monsters now works like players, so they dont "wake up" - also fixed same issue for bots
FIXED: attacking an imprisoned monster frees it
TWEAK: FL_CLIENT kicked out of remove_fade
DONE: hook needs to disengage once crate is open from hook dmg
FIXED: bfg 3 not rotating ? --- was a second model in main mod progs dir! - not sure what it was doing there
FIXED: chaos tossed turrets attack chaos, same for explosives -- not getting ownership on turret, explosive code is diff from mk I
10.9.13
WIP: archon spells & HUD
DONE: portable power point item - proof against magic
FIXED: reticle problem & players
FIXED: issues with pp clearing targets
10.8.13
WIP: archon spells & HUD
WIP: portable power point item - proof against magic
10.7.13
DONE: mod to stick script
DONE: archons: grav well should suck archon pts then teleport - soa too - chance chaos wont be affected by pull
FIXED: things an archon got: - You got the Flight - You got the Holdable Teleport -- was bad PK_IT_CARY logic in touch
FIXED: heal / weaken was wrong
10.6.13
WIP: archon spells & HUD
FIXED: banish does not work right with sentries - banishing base
10.5.13
WIP: archon spells & HUD
FIXED: laser beams, plasma bolts affected by light levels
DONE: order reticle, shot
DONE: legacy archon spells