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Code update: progs.dat (1.0.3a) (Games : Quake : Mods : Chaos Archon : Forum : feature_report() : Code update: progs.dat (1.0.3a)) Locked
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Nov 14 2012 Anchor

1.0.3 (alpha) progs.dat [ 11.14.12 ] - download here: Cataboligne.org

Archon 1.0.2 code fixed:

FIXED: fireballs from lavablob dont add health with vampire rune -- new touch fn (m-lava.qc) - fire_fly_touch didnt credit player
FIXED: mask making a real pent or quad on death (eject)
FIXED: default weps fail on dedicated server
FIXED: blood when health triggers hit by bullets / pellets
FIXED: Host_Error: server runaway loop counter hit limit of 10000000 jumps : wisible : statement 4
--- frikbot started having infinite loops with that code on the Castle
FIXED: --- XENV logic tests were wrong
FIXED: zombie (and poss. other morphs) getting dead thrown weapons
FIXED: packs & thrown weps had no classname & were many touchable -- pkitems.qc, viswep.qc
--- this was because of the pack touch code reroute via painkeep_touch, which was needed to fix the last bug
FIXED: not sure what caused this or if it is fixed
-- classname monster_lavabomb
-- Host_Error: SVVM_ExecuteProgram: QC function self.think is missing
- hoping this was a conflict between monster_wakey and tbaby_checknew on mitosis tarbabys and how they assigned .think a value

CHECKED: all x wep obits - done now, some fixes needed - see chaos_mod_obit.txt
- some xwep obits are displayed wrong or need new text (this doesnt affect the alpha much, more of a concern for the beta release.)

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