Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride. (free stuff | no warranty | see disclaimer.txt | blah blah blah.)
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Code update: (1.0.5a) 6 | Locked | |
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Nov 2 2013 Anchor | ||
1.0.5 (alpha) ** no release ** [ 11.2.13 ] - just a record of fixed bugs so far Ton of fixes. And it all needs tested. I need play testers. Most of this is with recent code. Archons, magic spells, etc. 10.31.13 FIXED: dead throw weps in ground 10.30.13 FIXED: console messages for fists 10.28.13 FIXED: random monster death frames issue -- morph.qc - random monster loop code 10.27.13 FIXED: ** de-archon and NULL fn call on ._run - maybe this isnt the player call ? 10.26.13 FIXED: *** becoming archon with aspirit did not take pts ! -- also morph cube 10.25.13 FIXED:armor display was red - 0, check this - e 1 is up right now 10.24.13 FIXED: tarbaby shots & setsize 10.22.13 FIXED: was de-archoned and cl changed back into archon, but has xwep (ds) 10.21.13 FIXED: blaster fire block on test_c -- was size being non v0, v0, was hitting world 10.20.13 FIXED: ammo using melee slot (doom pistol) 4096 is an issue - we need access to pk items, & can switch off gun for impulse 1 rotate 10.19.13 !!! - dyn_remove monster issue was NOT - its just coincidental left over dyn_rem catching random monsters 10.18.13 FIXED: imprisoned monsters were not released when killed (not same as negelect) 10.16.13 FIXED: imprison fails on monsters 10.15.13 FIXED: random altar had wait issue - used delay 10.14.13 FIXED: power drain was targeting things with mask_x == 3 -- should only target archons - players 10.13.13 FIXED: this impulse is deprecated -- 1778 - admin.qc 10.12.13 FIXED: body que issue on banish player 10.11.13 FIXED: trans non damage vores that appear on bot tests -- looks by research to be a failed remove_fade 10.10.13 FIXED: attacking an imprisoned monster frees it 10.9.13 FIXED: reticle problem & players 10.7.13 FIXED: things an archon got: - You got the Flight - You got the Holdable Teleport -- was bad PK_IT_CARY logic in touch 10.6.13 FIXED: banish does not work right with sentries - banishing base 10.5.13 FIXED: laser beams, plasma bolts affected by light levels 10.4.13 FIXED: confusion with ammo_nails in chaos -- code doesnt seem to be used? 10.3.13 FIXED: translate was failing after map load 10.2.13 FIXED: cubes disappearing when touched -- DOH! - pkitems.qc, pk_dyn_touch 10.1.13 FIXED: some targeting issues with new spells 9.30.13 FIXED: weapon chaos reflective shots fail 9.29.13 FIXED: become human was missing stuff |
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