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Code update: (1.0.5a) 2 (Games : Quake : Mods : Chaos Archon : Forum : feature_report() : Code update: (1.0.5a) 2) Locked
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Jul 22 2013 Anchor

1.0.5 (alpha) ** no release ** [ 7.21.13 ] - just a record of fixed bugs so far

Archon 1.0.3+ code fixed:

7.21.13

FIXED: sky_touch wasnt coded for some skys
FIXED: chaos teleport wrong trigger size -- was setting model = "" -- environment.qc
FIXED: soa destroys chaos tele model, but not trigger
DONE: archon pts for killing monsters, archon pts for rune holding
FIXED: uncollectible items constantly assign archon add as they retouch -- factor var allows this to still happen if set

7.19.13

DONE:bot morph flags - tell bots no morphy
FIXED: lot of monster wakey during bot test
FIXED: scrag now seems to use bogus frames & die in wrong frames -- framing was wrong for lg spike

7.18.13

FIXED: weapon rotate bug - see cer 7.17.13
-- happens because pk_currentInventory == 64, PK_IT_CLIGHT and cycle weapon logic loops
-- fixed in PK_CycleWeaponCommand - (pk_weapons.qc)
FIXED: m-demon jump landing - should not -health or drop runes -- pk_client.qc, m-demon.qc

7.16.13

FIXED: can sometimes collect hidden translate items (ref dm4_x doom ssg location)
-- because of cycle item code
we now prevent cyc from accessing hidden wad=q1 map items via map == "repic"
also make sure map items are set to repic when time is < PIC_TO and they are being hidden

7.11.13

DONE: monster bit print in console

7.7.13

FIXED: ogre trap teleport issue in ac1 towers
-- was this: setsize (self, '-16 -16 -24', '16 16 40');
-- instead of: setsize (self, VEC_HULL_MIN, VEC_HULL_MAX); - which all others but enforcer had set

7.5.13

FIXED: monster_wakey did this:
think tbaby_jump6()

7.4.13

FIXED: MC_DEEPSLEEP not in itm_translate for removes

7.3.13

FIXED: info vers wrong

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