Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride. (free stuff | no warranty | see disclaimer.txt | blah blah blah.)
Posts | ||
---|---|---|
Code update: (1.0.5a) | Locked | |
Thread Options | ||
Jul 3 2013 Anchor | ||
1.0.5 (alpha) ** no release ** [ 7.2.13 ] - just a record of fixed bugs so far Archon 1.0.3+ code fixed: FIXED: see screen from 7.1.13 - no free ents - server crash FIXED: q1 / q2 grap has wrong chain frame at base (ice plug) FIXED: scourge head size for gibbed FIXED: many scourge outside of noway bounds on altarbeta FIXED: item sc babys FIXED: sem was in stand frames FIXED: mega scourge did not self heal FIXED: tracer nails, pointing - need dir update like knightspike - shalhome FIXED: model issues where scor.mdl was not updating -- renamed scor2.mdl FIXED: e1m7 lift makes no noise (default issue likely) -- bad logic on default plat sounds - plats.qc FIXED: loop frames were wrong for a lot of the new de-macro frame code FIXED: compile issues with monster_heximp -- had to cut down on frame macros FIXED: manga has mangled obit -- manga.qc FIXED: looks like this guy (monster_shalrath) is not solid (cube spawned) FIXED: Frames on scourge - extra $ stuff, model done -- maybe plan for smaller set scourge FIXED: sv_monster_map "-1" -- special triggers need handled - likely this will need handled on a level by level basis CHECKED: new logic with & and &&, | and || |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.