Centralia is a first-person horror-puzzle game. Our focus is on the artistic side of the game so we have aimed to leave almost none of Valve’s original textures or models in our game. We'll also be adding lots of custom sounds. Some small changes will be made to the source code of the engine but this will remain largely unchanged owing to its complexity. Jim Fletcher is a curious, young, local journalist looking to make a name for himself by landing an exciting story on the ever-burning Centralia. He will travel from his town to Centralia, where a coal mine fire has been burning for half a century. The town has been abandoned for decades, leaving the eerie shell of a community behind. What will Jim uncover on his quest to make that all important good story? Developed by Andrew Furniss & Oliver Davies.
The mod is sadly very, very short, and also throws you straight into the pit with too little introduction to slowly increasing horror scenes in ym opinion, which probably was because of how short it is in general.
The ambience is not bad, but could need a lot of work. Like hearing the crows at the beginning was nice, but it would have been even nicer to actually see some flying away.
The level design is okay, but sometimes looks very "wacky". At the beginning you feel like a giant from how the terrain is build up, and the cave don't feature much diversity.
The horror moments are okay, some extremely overused yet effective ones and some innovative ones.
The 'puzzles' were a disappointment, you can't really call pressing a button or removing a stone a puzzle imo.
Yet, with more episodes and a highly increased playlenght this might become something better.
The Good: -Good introductional video. It got me excited
- Everything is custom content and not ripped off from anywhere.
- Too short
-Subpar level design
-TERRIBLE performance problems thanks to small texture scales, which also show horrible repetition patterns.
-Way too obvious voice hints.
-Models geometry is alright but they are badly textured and have huge spikes in lod transitions.
If this was an experimental mod by a couple of game development students, then: Keep trying, but remember that huge amount of polygons and huge texture resolutions can´t compete good modelling and good texturing.