Centralia is a first-person horror-puzzle game. Our focus is on the artistic side of the game so we have aimed to leave almost none of Valveā€™s original textures or models in our game. We'll also be adding lots of custom sounds. Some small changes will be made to the source code of the engine but this will remain largely unchanged owing to its complexity. Jim Fletcher is a curious, young, local journalist looking to make a name for himself by landing an exciting story on the ever-burning Centralia. He will travel from his town to Centralia, where a coal mine fire has been burning for half a century. The town has been abandoned for decades, leaving the eerie shell of a community behind. What will Jim uncover on his quest to make that all important good story? Developed by Andrew Furniss & Oliver Davies.

Review RSS Feed tsmorim says
1 tsmorim

Aug 28th, 2012 0 people agree 0 people don't

Too short, no adrenaline...NOTHING...only walk a bit!

madaravb1 says
8 madaravb1

Aug 14th, 2012 0 people agree 0 people don't

Has great potential, but for now it's more of a short demo

Patres87 says
9 Patres87

Aug 11th, 2012 0 people agree 0 people don't

Great graphics and presentation of the capabilities of the source engine, good atmosphere. Too short. Anyways giving it a 9.

TheDarkSecret says
6 TheDarkSecret

Aug 6th, 2012 0 people agree 0 people don't

A cute little ghost story.

Grim115 says
5 Grim115

Aug 4th, 2012 0 people agree 0 people don't

nice concept, poor execution

Odeghy says
7 Odeghy

Jul 25th, 2012 0 people agree 0 people don't

It's ok, it has nice lighting but in the generator room there door's textures are really bright. It starts off fun but when you start going into the caves there's not really something that makes me feel like I should continue. Needs more work I say.

Katczenski says
9 Katczenski

Jul 23rd, 2012 0 people agree 0 people don't

Great enhancement

thevaultkid says
8 thevaultkid

Jul 17th, 2012 0 people agree 0 people don't

I did like this mod, the ending was kinda...meh, but aside from that this was over all a good mod.

DragonNOR says
5 DragonNOR

Jul 16th, 2012 0 people agree 0 people don't

A cool and interesting idea for a story, but sadly it wasn't really well executed.

The atmosphere while out in the open was very nice, but then as you start moving around you can practically count the texture squares as they tile down the hillside.

The whole motivation for the character to investigate the mines is never really established, other than being curious and being a journalist, which in itself isn't inherently a carte blanche to seek death.

Include some more backstory like; He wanted to do a story on the mines and why it lit up (maybe sensing some conspiracy). He has to break in alone because he has already tried the official channels and the authorities don't want him to go near that place.

Voiceover was somewhat mediocre. The technical quality of the clips were nice as there was no static or buzz, but there was no acting or character there at all. Give the man some life and personality so that people can start caring about what will happen to the man.

Lastly, for the next installment, pretty please make it so that you can turn off the headbobbing. I felt borderline nauseous already before reaching the first bridge.

Good luck with your next installment, you have a good story and there were moments of very tense atmosphere :)

iTrikkztar says
8 iTrikkztar

Jul 16th, 2012 0 people agree 0 people don't

Just got done playing it.
Pretty short, great idea for a mod.
Bugs I found:
1.)Doors are completely white (First room)
2.)When you swing the hatchet at nothing your arm like glitches out while swinging.
3.)Wasn't able to sprint/run. (Maybe how it's supposed to be)
4.)Have a hard time getting on one of the rocks in the mine near the big fire wall.

I really like the models and how everything looks, was put together very nicely.
Can't wait for more content. :)
Spoiler below
(Don't read unless you already played the mod)

-Also I didn't really get the part where the dead body just swims away. Or the part where the monster was like flailing his arms around.-

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