GDI, Nod, the Forgotten or CABAL. Who will triumph the endless war? This mod plays after the storyline of Firestorm. Command new units, conquer harder enemies. Will you save Earth or will you destroy it? It's your choice...
Normal AI - Basically the most generic enemy. Only builds 1-2 production buildings max (per type) and attacks with unit groups of 5-20 units. Not a lot of defense buildings.
Hard AI - basically more units, buildings and faster reaction than Normal AI.
Steamroller - Strong attack (20-50 units per group).
Turtle - Loves Aircraft and a shitload of defense buildings.
Rush - lots of small unit groups and fast attacks.
Horde - Slow buildup, but may attack with even 100 units.
Expansionist - Spreads around the map - builds multiple conyards.
Each of them prefer spicific units/tech/combinations more then the others.
Those are not all, as I want to add more options and make them better and unique.
I think I see. This is showing everything being built as oppose to what's in ORA right now, only showing 1 thing being built per player at a time. Right? Or no?
It's just new for CD, as the long buildtimes for T3+ stuff took to long - it made people only build the low tier stuff basically. Once they had control they switched over to T3 and T4 stuff.
Amazing
What I find most interesting is the types of AI you can choose.
Mind telling us what each of those is suppossed to do?
Normal AI - Basically the most generic enemy. Only builds 1-2 production buildings max (per type) and attacks with unit groups of 5-20 units. Not a lot of defense buildings.
Hard AI - basically more units, buildings and faster reaction than Normal AI.
Steamroller - Strong attack (20-50 units per group).
Turtle - Loves Aircraft and a shitload of defense buildings.
Rush - lots of small unit groups and fast attacks.
Horde - Slow buildup, but may attack with even 100 units.
Expansionist - Spreads around the map - builds multiple conyards.
Each of them prefer spicific units/tech/combinations more then the others.
Those are not all, as I want to add more options and make them better and unique.
If only we could implement these in the old TS/FS or RA2/YR engines. The mods would then be as epic as this one will be
I think I see. This is showing everything being built as oppose to what's in ORA right now, only showing 1 thing being built per player at a time. Right? Or no?
This is already part of OpenRA, check TD mod.
It's just new for CD, as the long buildtimes for T3+ stuff took to long - it made people only build the low tier stuff basically. Once they had control they switched over to T3 and T4 stuff.