GDI, Nod, the Forgotten or CABAL. Who will triumph the endless war? This mod plays after the storyline of Firestorm. Command new units, conquer harder enemies. Will you save Earth or will you destroy it? It's your choice...

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Report RSS Cabal Overseer - Husk buff (view original)
Cabal Overseer - Husk buff
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Astor Author
Astor - - 1,946 comments

Additionally Cabal receives corpse Harvesters, those can collect the remains from fallen enemies or friends next to them.

The collected corpses/meat can be brought back for an additional economy income.

It is whise to keep a high amount of husk based units, as the advanced cybernetic ones like Overseers, Skirmishers or Harbingers have a very high production cost.

Reapers can be used to support the harvesters in their cruel duty...

Note: Units which are affected by a nearby Overseer have a floating chip symbol other their head.

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Astor Author
Astor - - 1,946 comments

Cabal players can also modify their cyborg army to specific directions.

The ability to go for:

Light chassis (faster but fragile)
or
Heavy chassis (slower but tougher)

Mass production (cheaper but fragile)
or
High-Tech production (even more expensive, tougher)

Nanomachines (self repair systems)
or
Emergency systems (ability to fight without legs)

Just a few examples, mind you features are not final and can or probably will change!

Reply Good karma+6 votes
PetrenkaPie
PetrenkaPie - - 1,040 comments

great thinking, great ideas and superb effort. thanks a lot for doing this.

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Description

Cabal Overseers act as offensive support units on the field.

While strong on their own their expensive cost makes them not a first choice for mass production as main strike force.

Therefore Cabal uses Husks instead. Husks (all kinds of them including Vanguards) without Overseers are not very efficient. They only have a basic combat AI assigned and are mostly based of corpses.

Overseers have however a superior self aware AI, who are the main battlefront commanders, they modify the targeting and group behaivor of Husks in their surroundings.

As a result those Husks get improved rate of fire, range and accurary - makeing them truly a force to be scared of.