GDI, Nod, the Forgotten or CABAL. Who will triumph the endless war? This mod plays after the storyline of Firestorm. Command new units, conquer harder enemies. Will you save Earth or will you destroy it? It's your choice...

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Vertigo Bombers
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Astor Author
Astor - - 1,946 comments

Nods T3 Bomber

As we now use a T1-T3 (Basic gameplay) + T4-T5 system (Epic units, prototype buildings/units and sub-space units) instead the TS 10 techlevel system.

Comes with different loadouts depending on choosen ideologies.

Industry + Propaganda = Tiberium Bombs

Industry + Technology = Proton Bombs

Technology + Propaganda = EMP Bombs

Banshee and Banshee MK.II (Technology replacment of MK.I) are used as fighters for air superiority or ground attacks.

Venoms and Havocs are a lot cheaper than Banshees but can be easier shot down by AA but have the advantage to stay on any position in air - defending or attacking.

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ArchlordII
ArchlordII - - 53 comments

Can aircraft attack each other in OpenRA?

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Astor Author
Astor - - 1,946 comments

Yes aircraft can attack each other.

The roles for them will be quite diverse and greatly expanded in CD.

Some early WIP work can be viewed here:

Moddb.com
or
Moddb.com

Mind you that is already about a month old, and I made a lot of nice progress since then ;)

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ArchlordII
ArchlordII - - 53 comments

WOW! That's amazing! I definitely need to try your mod!

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Astor Author
Astor - - 1,946 comments

Thanks! :)

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DrunkenAnimes
DrunkenAnimes - - 710 comments

They actually look nice in 2D. Also nice new terrain.

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Templarfreak
Templarfreak - - 6,721 comments

If they're a voxel, technically they're still 3D. Voxels aren't really like traditional 2D sprites or 3D models, they just share qualities of both.

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Astor Author
Astor - - 1,946 comments

Voxels basically in TS and RA2 are 3D models based of small cubes.

The WW 2D engine convertes them into sprites ingame.

Hower in OpenRA the voxel is rendered in real 3D - that't the reason why they turn much smoother compared to the originals.

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AJ
AJ - - 72 comments

I hate to say anything negative about such an awesome mod like this one, but man.. that tiberium looks pretty bad, in my opinion. I always felt TS had the coolest looking tiberium of all, the way it was.

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GraionDilach Creator
GraionDilach - - 451 comments

But seriously, the tiberium was the worst pixelart the game had! D:

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AJ
AJ - - 72 comments

I thought it looked cool. I guess I still have that love and nostalgia for the game, and the time before it was released where I would stare at new screenshots in PC Gamer magazines and get super hyped for how good it looked compared to RA and TD. I always thought the style of tiberium was really neat and complementary of the environment.

It could of course be improved and refined, for sure. I think an improved version of the stock tiberium could look awesome.

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Astor Author
Astor - - 1,946 comments

Well you will soon see an updated type of it :)

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Astor Author
Astor - - 1,946 comments

Don't worry, this one is not final at all, it is just for testing purpose there. It will improve much more later - but thats no priority atm.

Actually this tibstyle here is a mix between TD,TS and TW.

TD had the supersized pods.
TS had that too but the crystalls look like grass
TW ones where freaking huge crystalls.

The truth is somewhere between there.

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AJ
AJ - - 72 comments

Ah I see, that's interesting knowing that you went for a mix of all three with it. The larger upright ones in TW seemed to fit with the rest of the environment a lot better though. The cool thing about TS tiberium for me was how dangerous it seemed to look, how neon and radioactive it appeared coupled with how dense and insidious it could be in large fields, yet still subtle.

You also have to think about the harvester and vehicles driving on it, I can't imagine how that would work.

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