C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour. The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline.
The american USA hornet is used with a new
generals power that calls in off map support from
a aircraft carrier.
Very relistic skinning, good work!
thank you! raptors are not carrier aircraft, but hornets are!
(buried)
this is also contra
who cares everyone likes to make hornets chill out dude
nice name
i'd suggest you put like a fule pod but nice skinning there
Great, but can't build at the airfield! Why?
Atus, you problably can't because it SAYS you cannot build it, and it is for an aircraft strike!
Invun
Awesome skinning, but these things are so WEAK! A squadron of nine hornets (from carrier strike ability) can't even destroy ONE powerplant. Please make it stronger, its my favorite naval plane ever.
Now Malcom really can get support from the carriers he calls
Finally a plane with MG's!
my favorite unit! i like it better if all 3 types were with the airforce general
um its as same as the F-16 hornet in generals ZH reborn airfield general
I just wish I could build these.
Marines use Hornets. General Alexander is Marines. She should get Hornets in lieu of Raptors.
f-18 should be buildable for all USA generals :( but it should have more detail like in contra or remix
contra had really underpowered hornets tho...
that sucked.
The General's Power is pretty weak..looks awesome, though.