A-mod-of-a-mod. Requires C&C Shockwave to be installed prior. For those of us that enjoy Shockwave, this is something entirely less serious. The goal of this mod is to make the game so unbalanced that it comes full circle and is balanced again.

Report RSS Update 14: No Man's Land

We're reaching levels of camp that shouldn't even be possible.

Posted by on

It's September, time for more nonsense.

Changelog:

Misc Fixes:

  • Fixed a couple naming mistakes. Main Battle Tanks have an extra voice now.

All USA Factions:

  • Tiny nerf to the UAV. Really small. Barely noticeable.

Laser:

  • Found an unused model. (Tech building in ROTR, but the model is in Shockwave too for some reason)
  • Used it.
  • Added a railgun defense turret. It comes with a missile pod as well.
  • Missile Pod automagically attacks ground and air targets.
  • Requires 5 power.
  • Since it's a railgun, it doesn't need direct line of sight to attack.

Armor:

  • Found another model, same as above.
  • Big huge artillery battery base defense.
  • Requires 7 power but it's extremely strong.
  • Does not detect stealth.
  • Fires two beefy shells at ground targets.

Nuke General:

  • Certain buildings no longer explode when cancelled under construction.
  • Replaced Nuke Carpet Bomber with SSNR Carpet Bomb. Still pretty laggy, but not as bad.

Kirovs:

  • Decreased weapon range. Still very powerful.

Main Battle Tanks:

  • Decreased reload from 6.5 to 5.5 seconds.
  • Improved explosion radius on HE Shells.
  • Added more utility to HE Shells.
  • HE Shells can stun vehicle crews now. Larger tanks take more hits before being disabled.
  • It's possible to stun lock a target.

Special Scumbag Artillery General:

  • Flame Mortars can no longer enter structures or transports. There was an issue firing the Ramjet Shells. :(

GLA Factions:

  • Asked St4lk3r for a thing.
  • He said yes <3
  • Thanks man.
  • Replaced Salvage Crate Drop with Sturmtiger Deployment. Yep, it's happening.
  • It's extremely powerful, but merged with ROTR Topol code.
  • Rockets must be purchased individually and take 75 seconds to finish. It's worth it.
  • Has a massive primary and secondary damage radius. Will flatten every structure except superweapons and command centers.
  • The rocket is so large, that impact will stun everything in a large area for 7 seconds.
  • Cannot gain veterancy due to some unexpected issues with Rider Change code.
  • Sturmtiger is driven by a man known only as Ivan.

Salvage:

  • Sturmtiger comes in base defense form. It's the Sam Site model with some magic.
  • The Sturmtiger here can gain veterancy.
  • It does half as much damage with less radius than the para-dropped Sturmtiger, but it's still disgusting.
  • It fires twice as fast though.
  • ALL damage taken is passed to the Sturmtiger, so it will be destroyed before the structure takes damage.
  • Another new base defense: Anti-Tank Gun.
  • Remember the mobile anti tank gun and how bad that was? I added it as base defense now.
  • Requires an Arms Dealer. Does not detect stealth.
  • Better against vehicles than the Hornets Nest, but lacking the firerate of the Hornets Nest.
  • Rebel model changed.
  • Rebels have anti-tank grenades now.
  • They aren't super powerful, but way better than just the rifle.

Challenges:

Airforce:

  • Small updates to attack teams. Nothing major.

DR. THRAX:

  • More planes of different types are sent.
  • More Mega Buggies if conditions are met.

Demo:

  • Some Science uses "should" be fixed. Worldbuilder allowing.

Laser:

  • Added Railgun Turrets and Ix Drones. More science uses and a Battleship. Hopefully it works. Worldbuilder is notorious for screwing things up.
  • Attacks should be sent more often as well.

Nuke:

  • Changed the location of the Mega Nuke in the cutscene so it doesn't destroy your dozer.
  • Small changes to attack waves.
  • Kirovs.

Stealth:

  • Small increase to attack wave size.

Super Train General:

  • Found the last team of Omega Aurora Bombers. Subjected them to the timer as well.
  • Rage reduced by as much as 50%.

Tank General:

  • Hope you like tanks.
  • Replaced War Fortress with two Civilian Bunkers and some Flak Cannons.
  • More tanks.
  • Too many Golem Tanks.
  • Added Kirovs in place of Helixes.
  • Why so many Kirovs.
  • Too many Kirovs.
  • Please stop.
  • Fixed the V4 Launcher team to break your base defense and target Superweapons.
Post comment Comments
IamInnocent Creator
IamInnocent - - 266 comments

HOLY ****, where have you been all this time~? <3

Reply Good karma+1 vote
Splinterus Author
Splinterus - - 177 comments

Working sadly. Also moved to a once-a-month update routine, so there isn't much to post in the meantime.

Reply Good karma+3 votes
IamInnocent Creator
IamInnocent - - 266 comments

Aww, just do it like your passion. :)

Reply Good karma+1 vote
IvanderLim
IvanderLim - - 1,181 comments

Nice one hahahaha
I laugh at GLA faction part
Hope you make Infantry Challenge and other challenge

Reply Good karma Bad karma+1 vote
Hartzheim
Hartzheim - - 14 comments

Here I am again.
I probably did something wrong on my end. I noticed the maps in the generals challenge haven't changed like the description says, however they did with a friend who I got to download this mod.
The only thing we did differently, is that I used finalbig to extract the maps so I could open them in world builder in shockwave. Could this have caused problems?

Reply Good karma Bad karma+1 vote
mohmarDEATHSTRIKE
mohmarDEATHSTRIKE - - 75 comments

sturmtiger like the one from blitzkreig or the russian ww2 mod?

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,455 comments

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