Welcome to C&C Retarded, the best mod ever made: EVER... C&C Retarded is the latest of the "Retarded" Mod Series that I began back with C&C Generals: Zero Hour. Something about this mod you should know, is that it is completely made by one dude, me, TheGunrun. I find that working alone allows me to create what ever the hell I want with out people bitching. Download my mod and find out why I still make this. This mod contains so much "hella f*ckin' balls-to-the-walls awesome" you will regret not having played it sooner. Every game you play will be epic, never before has a command and conquer title been able to produce as much POWER AND CHAOS.
C&C Retarded, one of the funnest mods for Command and Conquer 3, updates to version 2.6. This update brings about new units and much much more.
Posted by TheGunrun on Dec 1st, 2007 digg this super bookmark
Lot's of changes to the game all aimed at making gameplay fun. For instance, GDI Harvesters can acquire the rail gun upgrade, Mammoths are twice as strong, all Nod hub defenses have five defenses per hub. Juggernauts deal twice as much damage. Obelisks and Zone Troopers can fire at aircraft now. Avatars are now more powerful. They can also fire while moving and at aircraft. The Temple of Nod now comes with five complimentary obelisks of light. Walls have been added. Tripods can now attack air units. The Nod Nuke's damage radius has been multiplied by three (BOOM!). Just a few examples of the many radical changes in this mod.
Works for both the standard and Kane editions. Must have the latest C&C3 patch for the mod to work.
Check the website for a full list of changes. CNCRetarded.com
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sounds pretty retarded lol