Music:
Main Menu - Vigilante's Answers
Skirmish Screen - Frank Klepacki's Devine Intervention
The Smackdown Units:
Gunther, Lord of the Smackdown - Cost $25,000. Buildtime 45 Seconds. Giant Mammoth Tank MK1. Has Jump Jet engine. Fires Modified Juggernaught Shells. Has 16 missiles in each clip.
Catalyst Avatar, Kings of the Smackdown - Cost $31,337. Buildtime 20 Seconds. The manifestation of energy into the body of an Avatar. Fires conversion beam that turns any vehicle into another Avatar.
Evisceration Wormhole, Prior of the Smackdown - Cost $50,000. Buildtime 30 Seconds. Wormhole hacked to destroy. Anything that comes close to it will be destroyed. Very hard to kill. Very Slow.
Skirmish Options:
Random Crates replaced with Random Ion Cannon Strikes
New AI naming system.
Superweapons:
Nuclear Missile - Much larger radius. Much more damage. Takes 10 minute reload.
Ion Cannon - 5 Minute Reload.
Rift - Larger radius. Lasts much longer.
GDI Drop Pods - 3 Drop Pods. Each one contains 3 Zone Trooper Squads and one Commando.
Tiberium Vapor Bomb - Massive Damage.
Cloaking Field - Larger radius of effect.
GDI Airborne - 3x the infantry.
Shockwave Artillery - Larger radius. Longer EMP.
The Swarm - 20 Jobbers.
Nod:
construction Yard - No longer has radar ability. Can now build epic structure, Temple Prime. Larger Build Radius.
Crane - Larger Build Radius. Can build defenses.
Power Plant - Provides more power than before.
Defensive Turrets - Larger build radius. Two more turrets.
Disruption Tower - Cloaks itself.
Refinery - Provides $500 every 12 seconds.
War Factory - Can now build Catalyst Avatars.
Operations Center - Gives radar.
Tiberium Silo - Five Max. Each give $10 every second.
Temple of Nod - Nuclear Missile now does much much more damage in a larger radius.
Tech Lab - Costs $10,000. Buildtime 60 Seconds. Allows for construction of Temple Prime.
Temple Prime* - Costs $50,000. Buildtime 120 Seconds. Allows for construction of Catalyst Avatars. Comes with 7 Obelisks of Light. 60,000 Health. Provides power equal to over 20 Power Plants. Provides full view of the map.
Nod Soldiers (Militants) - Attacks air. Deals more damage. New look.
Militant Rocket Squad - Comes in squads of four.
Saboteur - Has repair drones that can repair structures.
Fanatics - Stealthed when not moving. Deals more damage.
Black Hand - Can take much more damage. Deals much more damage.
Shadow Team - Instant kills most infantry. Bombs deal more damage.
Commando - Lasers do massive damage to everything.
Raider Buggy - Can contain one squad of infantry.
Scorpion Tank - Does more damage.
Attack Bike - Can navigate mountainsides.
MCV - Has actual build radius.
Flame Tank - Does more damage.
Stealth Tank - More missiles. More Damage.
Beam Cannon - Does more damage.
Avatar - Comes fully upgraded.
Catalyst Avatar - Has weapon which transforms any vehicle it hits into another Catalyst Avatar.
Viper (Venom) - New name.
Vertigo - Faster Buildtime. Deals much more damage.
GDI:
Construction Yard - No radar. Builds Epic Structure. Larger Build Radius.
Crane - Larger Build Radius. Can build defenses.
Power Plant - More power.
All Base Defenses - Much more damage.
Refinery - Provides $500 every 12 seconds.
War Factory - Can build Gunthers.
Barracks - Comes with two Watchtowers. Can train Rance Costas.
Tiberium Silo - Five Max. Each give $10 every second.
Tech Center - Allows for construction of Advanced Tech Lab.
Command Post - Give radar.
Ion Cannon Control Center - Ion Cannon now fires more often.
Armory - The infantry drop now comes with three times more infantry.
Space Command Uplink - Zone Trooper Drop comes with three drop pods. Shockwave Artillery does much more damage. Liquid Tiberium bomb is unlocked.
Advanced Tech Center - Provides full view of the map. Allows construction of Gunther. Provides lots of power.
Rifleman Squad - Does more damage to infantry. Builds Bunker/Watchtower hybrids.
Missle Squad - More damage.
Engineer - Has repair drones.
Grenadier Squad - Cheaper/Faster to make.
Sniper Team - Squads of three.
Commando - Can build more than one.
Zone Trooper - Can damage air units. Cheaper/Faster to make.
Rance Costa - Fires EMP bullets that disable aircraft and vehicles. Squads of many.
APC - Two Squad slots. Deals more damage.
Pitbull - More Damage.
Predator Tank - More Damage.
Rig - Cheaper/Faster to make. Does more damage.
MCV - Creates a build radius.
Mammoth Tank - More missiles. More damage. More health.
Juggernaut - Does more damage. Larger range.
Orca - More like the Venom. No longer needs to refuel/load.
Firehawk - Does much more damage.
Scrin:
Drone Platform - Has radar. Has repair drones that repair units/structures. Huge build radius.
Foundry - Can build defenses.
Reactor - Much more power provided.
Extractor - Provides $500 every 12 seconds.
Plastma Disk Launcher - Much more powerful.
Growth Accelerator - Provides $30 every second.
Warp Sphere - Can build Evisceration Wormholes.
Nerve Center - Lighting Spike now comes with an ion storm.
Technology Assembler - Allows for the creation of Control Node.
Control Node - Allows for construction of Evisceration Wormholes. Comes with 7 Storm Columns. Provides endless power.
Rift Generator - Rift lasts for a long time.
signal Transmitter - Provides full view of the map.
Jobbers (Buzzers) - New name. Does MUCH MUCH more damage. Can travel over water and mountains.
Seeker - Can travel over water and mountains.
Gun Walker - Can travel over water and mountains.
Devourer Tank - Can travel over water and mountains.
Explorer - Can travel over water and mountains.
Drone Platform (undeployed) - Can travel over water and mountains.
Harvester - Can travel over water and mountains.
Annihilator Tripod - Instantly kills infantry. Can travel over water and mountains. Stronger shield.
Planetary Assault Carrier - Does more damage. Stronger shield. Faster Slave Ships.
Devastator Warship - Does much more damage. Stronger shield.
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