This mod is for all the players frustrated with the cartoony nature of Zero Hour units and buildings. We intend to replace every fanciful unit in Zero Hour with its closest possible real world equivalent, without changing the unit's capabilities.

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Report RSS Marauder Tank Stage 1 (T-62M) (view original)
Marauder Tank Stage 1 (T-62M)
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atcce
atcce - - 256 comments

(buried)

the tracks are paper like u know its kinda not good

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moxbestro
moxbestro - - 406 comments

cool man!:)

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paillette
paillette - - 131 comments

T90?

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dhd Author
dhd - - 998 comments Reply Good karma+2 votes
GeneralCCCP
GeneralCCCP - - 145 comments

Лепота))
Качественная модель

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X1Destroy
X1Destroy - - 963 comments

Well, since the marauder tank have no turret, replacing it with those T-series tanks will look kinda bad in game....

Is there really nothing that is simillar to it in real life beside WW2 tanks?


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dhd Author
dhd - - 998 comments

I looked up modern anti-tank vehicles, since they are usually lacking turrets, but I had no luck in finding anything remotely realistic except an egyptian anti-tank variant of a T-34 which couldn't rotate its turret. We can actually make the turret rotate ingame at the same speed with which the vehicle can rotate, and set it that it can't fire while moving. This would have a negligible impact on game-play. (Although personally it doesn't look all that bad to to me right now in game).

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X1Destroy
X1Destroy - - 963 comments

I know this mod will not change any thing about gameplay, but it would better if those T tanks can move their turrets a little bit just for looks only and can't fire on the move. But it's your mod anyway.

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Furrywolfie1
Furrywolfie1 - - 81 comments

Will the turret on this move later on?

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dhd Author
dhd - - 998 comments

Not sure.

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ParkChungHeeFan
ParkChungHeeFan - - 278 comments

You are aware the T-62M has the ability to fire ATGM's, right.

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Description

First stage of Marauder tank. Second stage may be Iranian Zafiqar tank, and stage 3 may be T-90.