User Posted Image

This pits each team against eachother, with the objective being to destroy each other's bases. The beuty is that the team's respective bases are bound by typical C&C rules: blow up the mining facility, and it won't be able to make money. Destroy its vehicle factory, and it won't be able to produce vehicles. Do the same with base's power.

I think you get the idea.

Key Features:
You can easily create as many different character classes as you want, including the health, armor, weapons and ammo lists, Stamina chart, Movement table, and player model.

You can easily create as many vehicles you want.

You can specify which character class a player inherits when they spawn at any individual spawn point.

You can construct the PT menu for characters and vehicles from the SoldierFactory and VehicleFactory buildings.

You can place as many PT zones as you want anywhere. These act as encapsulated areas of space whose shape can be altered per PT zone. This means you can easily fit a PT zone anywhere you want on a map and make it look and feel appealing to that map.

You can place as many Gun Emplacements anywhere you want on the map that will obey building rules including powering down on base power loss and becoming inactive when the team's BaseDefense is destroyed. Freedom to enable/disable most of this logic is available per gun emplacement.

You can enable/disable anything including PT zones, spawners, and dynamic lights when a building is powered up, powered down, and/or destroyed.

You can place no or any amount of "MCT"s, called CriticalPoints, to any building. This means a building can have more than one MCT, no MCT, or more than one building can share the same MCT.

You can specify the Resource timer on the MineFacility per map.

UPDATE
After much work from the team, we have come to the conclusion that the best way to get more artists on board is to get out there with what we are doing a bit more.

Today, I am here to announce an “open beta / technology preview” that will be focused for level designers to come in and start making maps for C&C FarCry.

What is supported in the mod?

Currently we have almost all of our coding completed in 1.4 and are tracking down bugs as well as gearing up to start a huge push on getting our maps and buildings developed.

In our initial release we are providing you with all of the scripting, as well as a tutorial to start building your own C&C style maps for FarCry. At the current time we are not yet ready to release our own maps, but as community maps are created, we will be creating official community map packs.

The current mod has the following features:

  • Pre-built building classes including the Soldier Factory, Vehicle Factory, Refinary, Power plant, Communication Center, and Base Defense System
  • Pre-defined character classes including Basic Soldiers, Close (shotgun) Infantry, Snipers, Engineers, and Heavy Assault Infantry
  • Gun Emplacements allow for balanced automatic base protection
  • Security Zones aid in team communication and base protection, offering a second option in place of gun emplacements
  • Character class-defined player spawn points allow for custom spawning rules
  • Purchase Terminal access points may be placed where you feel they fit
  • Vehicle spawn points allow for unique base layouts
  • Entity and game logic work WITH you, not AGAINST you when designing your levels
  • "Lego-Style" building construction puts emphasis on art and level design over technology
  • Simple but powerful Building system designed for customized maps - You can make your own unique buildings just for you map!
  • Building log (including health and building-specific variables) can be defined per map
  • Dynamic Purchase Menu definable by map
  • Custom character classes definable per map

Please use our forums to report any bugs, issues, and questions that you have. Below is a link to the tutorial content, as well as the tutorial in PDF format.
Many thanks go to all of the team members who have came and passed, and especially to our current team roster. A huge thanks goes out to vloktboky for breaking his neck getting the code going, most of this work is his, and I must say, it turned out exactly as we expected it to, showing his skill.

Downloads

C&C FarCry Beta 21807
C&C FarCry Beta 21807 Tutorial
C&C FarCry Beta 21807 Tutorial Files

Links

C&C FarCry Home
C&C FarCry Forums

Image RSS Feed Latest Screens
Just a random sreenshot Just a random sreenshot Just a random sreenshot
Blog RSS Feed Report abuse Latest News: Quick Update

0 comments by Dante on Jul 6th, 2007 digg this super bookmark


Just a real quick update, we will be releasing in about 2-3 weeks :D

Comments  (0 - 10 of 26)
WallYWooD86
WallYWooD86 Oct 19 2007, 5:22pm says:

so... is this at all like renegade?

+1 vote     reply to comment
0ggy
0ggy Aug 19 2007, 1:20am says:

yo Dante.
Just wondering if you want that map finished lol?
I looked on me memory stick and i actually have it still!
Im on my laptop, so for presentational pictures, i'll have to keep sending you the map so you can make it look nice.

Sound good???

Look forward to hearing from you.

Cheers

0ggy

+1 vote     reply to comment
shc-boomer
shc-boomer Aug 5 2007, 2:39am says:

This is awesome keep up the good work!

+1 vote     reply to comment
Gypsy121
Gypsy121 Jun 8 2007, 7:22am says:

@ Madkill40 EALA are NOT making a Renegade 2 on Crysis.

+1 vote     reply to comment
Gypsy121
Gypsy121 Jun 4 2007, 5:36am says:

Ofcourse its still alive lol. Dante is a bit busy but were making slow progress. just need some new members. Like more level deisgners and texture artists.

+1 vote     reply to comment
drunkill
drunkill Jun 3 2007, 9:32am says:

Wow, this is still alive? I thought dante had too much real life issues to deal with. Going to be fro crysis or not?

+1 vote     reply to comment
LordEinar
LordEinar Aug 2 2007, 4:44am says:

Hm well hopefully there are still some players, as I'd like to try this out, being a fan of the CnC Tierberium series (though 3 sucked.)

M.

+1 vote     reply to comment
MiNTO
MiNTO Feb 21 2007, 10:09am says:

This sounds groovy

+1 vote     reply to comment
Hunt77
Hunt77 Feb 20 2007, 4:35am says:

c&c renegade'ish mod for FarCry sounds perfect, keep up the good work.

+1 vote     reply to comment
Gypsy121
Gypsy121 Dec 5 2006, 2:38am says:

Thanks for your comments of the stryker. we still have to work on the texture aswell as some normal and bump mapping. so we can lift so flat surfaces:P.

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
Far Cry Icon
Platform
PC
Game
Far Cry
Developed By
Dante
Contact
Send Message
Official Page
Renevo.com
Release Date
Released Jul 30, 2007
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Community Rating

Average

10

5 votes submitted.

You Say

-

Ratings closed.

Style
Genre
First Person Shooter
Theme
Fighter
Players
Multiplayer
Statistics
Rank
5,099 of 9,721
Last Update
2 years ago
Watchers
48 members
News
9