This pits each team against eachother, with the objective being to destroy each other's bases. The beuty is that the team's respective bases are bound by typical C&C rules: blow up the mining facility, and it won't be able to make money. Destroy its vehicle factory, and it won't be able to produce vehicles. Do the same with base's power. I think you get the idea. Key Features: You can easily create as many different character classes as you want, including the health, armor, weapons and ammo lists, Stamina chart, Movement table, and player model. You can easily create as many vehicles you want. You can specify which character class a player inherits when they spawn at any individual spawn point. You can construct the PT menu for characters and vehicles from the SoldierFactory and VehicleFactory buildings. You can place as many PT zones as you want anywhere. These act as encapsulated areas of space whose shape can be altered per PT zone. This means you can easily...

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We are still cooking, we just finished up the majority for the scripting with much thanks to vlotboky for the nice work. We are still trying to put together the buildings, the power plant has been finished, and the mining facility is under work while i spend some time tweaking out the GUI and -Tim-

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We are still cooking, we just finished up the majority for the scripting with much thanks to vlotboky for the nice work.

We are still trying to put together the buildings, the power plant has been finished, and the mining facility is under work while i spend some time tweaking out the GUI and -Tim- works on Valley Day.

Also, lest not forget Dan is recovering from a recent surgery, and should be getting the additional vehicle UVW wrapped so that we can get it textured and rigged for game use.

While i am tweaking around with the GUI, i will probably post some screenshots in our media section, so keep an eye out!

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