This mod Revives the mod called Crazy mod that were started by Jordan, But Jordan were pinned down by Real life, thats why the mod rests for a long time. But FILM_Smartson came in, he saw Crazy mod near the death's door, so he tried to carry it far away from the death's door, as he go farther, the mod is being revived. as the mod revives, new things came in, like Mono wheeled gatling tank, Cookie Cannon, etc. as long as the mod lives, the mod becomes more crazy than before, with the help of suggestions of the public. Realism doesn't really exist, because Crazymod takes place in a different universe. Take note that suggestions can be accepted on the Mod's official FB page.
The mod development has been postponed.
This does not mean that Crazy Mod is dead,
it will become a Stand Alone, Free to play Game with a different name.
Crazy Game? Crazy RTS? or something else.
The Game is planned to feature the following:
-High Poly Models
-Procedurally Generated Maps, Textures, Civilian Buildings, etc. (Map generator is Customizable)
-Dynamic Weather System
-Day and Night Cycle
-Fully Destructable Environment (Nuke an area, it leaves permanent crater)
-Road System: (Build a road around your base for better supply flow)
-4 lane Road (Wider, less Traffic)
-2 lane Road
-1 lane Road (one way road, inexpensive)
-Better Base building system (Build your factories beside the road)
-Several sources for money
-Smooth Art style (Semi-Realistic)
-AI "General" that learns enemy tactics
-Crazy (99% chance of training Crazy units)
-Very Fast (50% chance of training Stupid units)
-Fast (25% chance of training Coward units)
-Normal (Train normal units, good enough for battle)
-Slow (25% chance of training Loyal units)
-Very Slow (50% chance of training Brave units)
-Elite (99% chance of training Elite units)
-Vehicle Building time:
-Rush (75% chance of vehicles with missing parts)
-Fast (25% chance of vehicles with malfunctioning parts)
-Normal (100% finished, good enough for battle)
-Slow (25% more armor)
-High Quality (100% more Armor, 50% more firepower)
-More "General" Types (since its not C&C Generals, it will be renamed)
-Player Level (Online only)
-Unlockables (Unlock stuff based from Player level, and achievements)
-Ingame Programming (Use your programming skills ingame)*
-Design your own Weapons, Buildings, Vehicles, etc.
-VR Support (Play it with a Virtual Reality Gadget)
-AR Support (Play it on a table with an Augmented Reality Gadget)
-Mod Support (No need for Third-Party software to create and test your own mod)
-5.1, 7.1 Channel Audio (I might as well, include Binaural sounds in the future)
-Ingame Purchases (To be fair, there will be no OP Weapons for sale, only cosmetics and premium)
-Premium Players (More Exp for winning a game, level up faster.
available in 12hrs, 24hrs, 72 hrs, and Permanent
The Premium time will be used up when you are online)
-Automatic Match Making (Online Match making)
and more to be decided.
Production will be very slow (it will be done by me alone, since i could not hire a professional yet)
But i will accept Community Contributions, with free access to the development stage.
Contributors will receive Permanent premium, once the game has been fully released.
Production will start when I have free time.
Full-time Production will start when I graduate college (3 more years Guys)
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