Cat-Life GS is a singleplayer modification for Half-Life 1 that will follow the story of a scientist's pet project, XFC-71... a cat named Newton.

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EDOC_32's Update
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l0p
l0p Jun 7 2013, 8:55am says:

Awesome :D

+2 votes     reply to comment
Otter.
Otter. Jun 7 2013, 10:38am says:

Hah, it's a fun idea, but aren't headcrabs about the same size as a cat?
But probably we can say these are not full grown ones.

+3 votes     reply to comment
Phenixtri
Phenixtri Jun 7 2013, 4:58pm replied:

perhaps a slightly older version of the baby headcrabs as seen in HL1 when fighting that huge *** boss crab in Xen?

+1 vote     reply to comment
The_Wildcat Author
The_Wildcat Jun 7 2013, 5:59pm replied:

I've explained in the past, but they're juvenile headcrabs. falling in between the babies and the full grown versions.

The look isn't quite right here as they should look a little more like fast headcrabs.

+1 vote   reply to comment
Otter.
Otter. Jun 7 2013, 9:23pm replied:

Yeah, the juvenile was the word I was looking for. But anyway I think it's fine as it is. There isn't a canonical confirmation whether or not fast and poisonous headcrabs are natural, a mutation between HL and HL2 or Combine modification, but not like that matters anyway.

+2 votes     reply to comment
The_Wildcat Author
The_Wildcat Jun 7 2013, 10:25pm replied:

In terms of our story... basically, the fast headcrabs are created by putting a juvenile headcrab on a small fast animal such as a cat. It's a concept discovered principally in Black Mesa.

It's hardly a canon element as Valve hasn't really said anything on the subject, but I like to make a plausible explanation for this sort of thing for our mod's purposes.

+1 vote   reply to comment
DiamondBorne
DiamondBorne Jun 7 2014, 2:43am replied:

We need to include this intelligent otter in the mod too :3

+1 vote     reply to comment
FoxMcGee
FoxMcGee Jun 8 2013, 6:59pm says:

Wait, so if there is going to be more than one Headcat zombie then how many cats does Black Mesa have to begin with?!

+1 vote     reply to comment
The_Wildcat Author
The_Wildcat Jun 8 2013, 8:16pm replied:

Largely it's all localized in one lab complex/chapter. Not unlike Questionable Ethics in the original game.

+1 vote   reply to comment
EDOC_32
EDOC_32 Jun 9 2013, 11:15am says:

Eureka! i find the problem that make that the zomcat not walk... The_Wildat, is the animation, we will add the "LX loop fps" in the .qc file, i will add this for be this walk! :D

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Description

EDOC_32 has been hard at work on tweaks for our source code and made a few temporary models to go along with his work. In this set, you can see the changes he has made to the hud, the restoration of the kitty night vision, and some of his temp models for some of the new enemies and Cat Food.

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Jun 7th, 2013
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