Cat-Life GS is a singleplayer modification for Half-Life 1 that will follow the story of a scientist's pet project, XFC-71... a cat named Newton.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
EDOC_32's Update
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
LopperUK
LopperUK

Awesome :D

Reply Good karma Bad karma+3 votes
Otter.
Otter.

Hah, it's a fun idea, but aren't headcrabs about the same size as a cat?
But probably we can say these are not full grown ones.

Reply Good karma Bad karma+3 votes
Phenixtri
Phenixtri

perhaps a slightly older version of the baby headcrabs as seen in HL1 when fighting that huge *** boss crab in Xen?

Reply Good karma Bad karma+1 vote
The_Wildcat Author
The_Wildcat

I've explained in the past, but they're juvenile headcrabs. falling in between the babies and the full grown versions.

The look isn't quite right here as they should look a little more like fast headcrabs.

Reply Good karma+2 votes
Otter.
Otter.

Yeah, the juvenile was the word I was looking for. But anyway I think it's fine as it is. There isn't a canonical confirmation whether or not fast and poisonous headcrabs are natural, a mutation between HL and HL2 or Combine modification, but not like that matters anyway.

Reply Good karma Bad karma+2 votes
The_Wildcat Author
The_Wildcat

In terms of our story... basically, the fast headcrabs are created by putting a juvenile headcrab on a small fast animal such as a cat. It's a concept discovered principally in Black Mesa.

It's hardly a canon element as Valve hasn't really said anything on the subject, but I like to make a plausible explanation for this sort of thing for our mod's purposes.

Reply Good karma+1 vote
DiamondBorne
DiamondBorne

We need to include this intelligent otter in the mod too :3

Reply Good karma Bad karma+1 vote
FoxMcGee
FoxMcGee

Wait, so if there is going to be more than one Headcat zombie then how many cats does Black Mesa have to begin with?!

Reply Good karma Bad karma+1 vote
The_Wildcat Author
The_Wildcat

Largely it's all localized in one lab complex/chapter. Not unlike Questionable Ethics in the original game.

Reply Good karma+1 vote
EDOC_32
EDOC_32

Eureka! i find the problem that make that the zomcat not walk... The_Wildat, is the animation, we will add the "LX loop fps" in the .qc file, i will add this for be this walk! :D

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

BlueShit199
BlueShit199

So is it just me or does it have like a sting on it's tail, like a scorpion? If yes, then it's a very cool idea, equivalent of claws for human zombies :D

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

EDOC_32 has been hard at work on tweaks for our source code and made a few temporary models to go along with his work. In this set, you can see the changes he has made to the hud, the restoration of the kitty night vision, and some of his temp models for some of the new enemies and Cat Food.

Details
Date
Size
800×640
Options
URL
Embed
Embed Thumb
Share
Feed
RSS feed