Submod of Caster of Magic for Windows expansion of Master of Magic Classic. This mod is for those who love normal units with improve immersion for being warlords. Rebalance of spells and huge rebalance of units with help of Anskiy and Zitro1987. This mod included more than 60 units are added or changed in sprites, spells changes, and overall change in balance closer to vanilla Master of Magic.
Caster of Magic Warlord mod adds a lot to the game. A downside is that some of their additions cause computer to perform extra calculations, slowing down end turn waiting times considerably the larger the world. Warlord Lite preserves the vast majority of the additions from Warlord mod. It however strategically removes or adjust a few of these with end turn wait time as a top priority, reducing end turn wait times. The game also aims to significantly reduce the # of recruitable units in the game by limiting army size by your budget and restraining excessive production in the late game. Combined, these modifications may make mod play faster than original game.
When I click on SPELLS, the game crashes while displaying this Error message:
SCRIPT ERROR
?Variable doesn't exist: SCLOUDGIANT in CCost at character 980 Code :sus)
%OR(SP=SGreatWyrm)
%OR(SP=SCloudGiant)
%OR(SP=SKraken)
%OR(
I will now try the main mod to see if the error is there as well but I prefer this version because of the faster end turn times (I'm also on holiday with just an old laptop that doesn't have an SSD or a decent CPU so anything that speeds up end turn times is a bliss)
Edit: The main mod doesn't have this issue; only the Lite version...
I added emergency update. Make sure to 'unload' mod then load mod back.
My apologies, there was an issue with master.cas file that i forgot to consider. I also added the most critical balance tweak that Warlord will apply in next patch (will apply rest of balance tweaks later)