Submod of Caster of Magic for Windows expansion of Master of Magic Classic. This mod is for those who love normal units with improve immersion for being warlords. Rebalance of spells and huge rebalance of units with help of Anskiy and Zitro1987. This mod included more than 60 units are added or changed in sprites, spells changes, and overall change in balance closer to vanilla Master of Magic.
NOTE: INSTALLATION METHOD IS CHANGED FROM VERSION 1.4.X, PLEASE READ HOW TO INSTALL IN FULL DESCRIPTION.
NOT SAVEGAME COMPATIBLE WITH WARLORD MOD BEFORE VERSIONS 1.5.0
This version of Warlord mod is for Caster of Magic for Windows version 1.5.2.
How to install:
1) Uninstall/unload old version of mod (see below)****
2) Unpack "CoM2ModWarlord1.5.0.7z" into "...\Master of Magic Caster Windows\Mods" folder.
3) Run caster of magic for windows until reach main menu.
4) Choose "Load Mod" option on the lower right corner.
5) type mod name "WARLORD" and enter. This will automatically load mod files into data folder while original file in data folder would be backup for sake of later reversion. (in case of you have your own customize artifact, backup your own "items.dat" before doing so or you would lose them.)
6) Once process is completed, game will automatically exit.
7) Run caster of magic for windows again, now game would become Caster of Magic for Windows: Warlord.
How to uninstall the mod.
1) Go to main menu.
2) Click "Unload Mod" option on lower right corner. Game will automatically unload the mod and replacing them with backup files (not included your own items in "items.dat", this one you must replacing it on your own)
3) Game would exit upon completing process.
4) Restart the game and game would be back to become original Caster of Magic for Windows without Warlord mod.
Difficulty
- If difficulty higher than expert, AI get -10% unit cost modifier bonus for each difficulty level above expert level.
- Unit cost modifier cap for AI in difficulty higher than expert increase to 80% (instead of normal 50%).
- If difficulty higher than expert, AI would buy magic market, stable, and armory as soon as possible.
AI
- AI will now buy Fighter’s Guild if it is rich enough.
Unit
- Kraken’s Echo of the Deep now also trigger inside Sorcery node too.
- Separate normal wind walking (3 overland movement) with highwind walking (6 overland movement)
- Holy mother’s overland movement increase to 6 due to replacing wind walking with highwind walking
Spell
- Fairy Dust now triggers 50% chance to freeze target.
- Sound of Dance of Death now change and nolonger using generic sound
- Hierophany now has no –save modifier but roll at half resistance for non-undead and 1/3 resistance if unit is undead.
- Regeneration item power now requires 6 Nature books.
Item
- New item power: Chosen, give bonus similar to Destiny but not permanent and not grant supernatural, cost 1800 and required 7 Life books.
- New item power: Colossal Power, give unit Colossal Strength and Iron Skin, cost 1200 and required 5 Nature books.
- New item power: Chaos Conduit, combat involve hero who equipped it start with Blazing March, Warp Reality, and Beat of Swiftness already casted, cost 1500 and required 7 Chaos books.
- New item power: Plague Lord, combat involve hero who equipped it start with opponent suffer from plague combat curse debuff. Required 7 Death books.
- +6 Attack item power cost changes to 600.
- Defense item powers cost change to 75/150/250/400/600/900.
- To-hit item powers cost change to 300/700/1100.
- Resistance item powers cost change to 100/200/350/500/700/900.
- Spell Skill item powers cost change to 100/250/450/700.
- Spell Save item powers cost change to 250/500/1000/1750.
- Health item powers cost change to 75/150/250/350/500/700.
- Insulation item power cost changes to 400.
- Bless item power cost changes to 180.
- Lionheart item power cost changes to 900 and now required 5 Life book.
- Invulnerability item power cost changes to 750.
- Divine Protection item power cost changes to 700.
- Cloak of Fear item power cost changes to 300.
- Wraith Form item power cost changes to 330.
- Water Walking item power cost changes to 100.
- Elemental Armor item power cost changes to 450.
- Regeneration item power cost changes to 800.
- Flight item power cost changes to 500.
- Invisibility item power cost changes to 750.
- Teleportation item power cost changes to 800.
- Haste item power cost changes to 1250.
- Immolation item power cost changes to 330.
- Zeal item power cost changes to 300.
- Binding item power cost changes to 700.
- Healing Aura item power now required 6 Life books.
- Pathfinding item power changes to Nature Link with all of its bonus and cost changes to 330.
- Amplifier item power cost changes to 100 and now required only 3 Chaos book.
Others
- Sorcery node now has swamp surge at the beginning of attacker turn and recede at the beginning of defender turn to act as obstacle terrain similar to chaos and nature node.
- Sorcery node now cost to move through tile overland equal to swamp and produces 4 food and 4 gold instead of 8 food previously.
- Bug Fix: wrong setting of BuyPriority of buildings.ini cause AI to not buy buildings when time is right.
- Bug Fix: holy mother display with range attack on overland when it should not.
- Bug Fix: No Healing from State of Rot does not removed properly.
- Bug Fix: Temporal Twist set all units movement to 0.5.
- Bug Fix: Binding not prevent dispel of enchantment.
- Bug Fix: UI on Display combat info for Aether Binding and Mariner Mastery is swapped.
- Bug Fix: Cost of Great Unsummoning, Final Wave, and Spellbinding are not scaled properly