Submod of Caster of Magic for Windows expansion of Master of Magic Classic. This mod is for those who love normal units with improve immersion for being warlords. Rebalance of spells and huge rebalance of units with help of Anskiy and Zitro1987. This mod included more than 60 units are added or changed in sprites, spells changes, and overall change in balance closer to vanilla Master of Magic.
This one is for official version of Caster of Magic for Windows 1.05.02 as released through vendors. Although has less features than in version 1.05.03 as released by Seravy, it is better performance.
THIS VERSION IS SAVEGAME FULLY COMPATIBLE WITH VERSION 1.5.3.7 BUT NOT GUARANTEE WITH ANYTHING EARLIER IF CHOOSE ANY OF SCORE OPTION THAT ADDED AFTER VERSION 1.5.2.
This version of Warlord mod is for Caster of Magic for Windows version 1.05.02 as officially released by its distributor (Slytherine) through vendors.
How to install:
1) Uninstall/unload old version of mod (see below)****
2) Updates game to version 1.05.02 through channel from distributor/vendors.
3) Unpack "CoM2ModWarlord1.5.2.7.7z" into "...\Master of Magic Caster Windows\Mods" folder.
4) Run caster of magic for windows until reach main menu.
5) Choose "Load Mod" option on the lower right corner.
6) type mod name "WARLORD" and enter. This will automatically load mod files into data folder while original file in data folder would be backup for sake of later reversion. (in case of you have your own customize artifact, backup your own "items.dat" before doing so or you would lose them.)
7) Once process is completed, game will automatically exit.
8) Run caster of magic for windows again, now game would become Caster of Magic for Windows: Warlord.
How to uninstall the mod.
1) Go to main menu.
2) Click "Unload Mod" option on lower right corner. Game will automatically unload the mod and replacing them with backup files (not included your own items in "items.dat", this one you must replacing it on your own)
3) Game would exit upon completing process.
4) Restart the game and game would be back to become original Caster of Magic for Windows without Warlord mod.
Change log Version 1.5.3.7/1.5.2.7
Units:
- Barbarian Bowmen get +1 thrown attack.
- Barbarian Shamans get +1 thrown attack.
- Draconian Magisters’s Fire Breath become 2.
- Halfling Pioneers get +2 figures.
- High Man Swordsmen, and Cavalry get +2 figures properly.
- High Man Spearmen get +1 figure.
- High Man Engineers get +2 figures but -1 Resistance like their racial bonus.
- Klackon Engineers get +2 Armors like their racial bonus and build road twice faster.
Heroes:
- War Chief hero now has 3 charges of Berserk instead of 2 charges of Raises Dead, cost change to 999.
- Berserker hero now gains Constitution skill but cost increase to 200.
- Healer hero now coming with resist element, resist magic, and dispel magic learned, upkeep change to 4.
- Draconian hero is now has 5 movement to match with Doom Drake, upkeep change to 8.
- Warlock hero is now has Armor Piercing.
- Bard hero upkeep change to 4
- Assassin hero gains Poison Immunity to match flavor text and cost reduces to 300, upkeep change to 6.
- War Monk hero cost reduces to 300, upkeep change to 6.
- Thief hero cost reduces to 400, upkeep change to 8.
- Magician hero’s race change to dwarf and resistance increase to 10.
- Bronze Sentinel hero upkeep changes to 8, Ammo change to 4.
- Rogue hero upkeep changes to 5.
- Wind Mage hero’s race change to high elf and resistance increase to 9, upkeep change to 10.
- Warrior Mage hero gains Battle Mage skill but cost increase to 300.
- Elementalist hero cost change to 1200, upkeep changes to 20.
- Gambler hero is now cost 777, loses Logistics skill, loses Supply Commander skill, fame requirement change to 20, prisoner turn change to 80, spell charge reduces to 3, upkeep changes to 7.
- AI preference for Steelbreaker hero is reduced from 4 to 2. Cost increase to 300, fame requirement change to 10.
- AI preference for Master Engineer hero is now increase from 1 to 3, cost increase to 200, fame requirement change to 10.
- AI preference for Centurion hero is now increase from 1 to 3, fame requirement change to 10, prisoner turn change to 10, upkeep change to 4.
- AI preference for Warmaster hero is now increase from 4 to 6, prisoner turn change to 110
- Dreamwalker hero fame requirement reduces to 80.
- Grand Inquisitor hero fame requirement increase to 120, cost change to 1400, upkeep increases to 20,
- AI preference for Crone hero is now increase from 7 to 9, cost increase to 1300, fame requirement increase to 130, prisoner turn change to 200, upkeep changes to 20.
- AI preference for Sagittarius hero is now decrease from 7 to 5, fame requirement increase to 80, prisoner turn change to 120
- AI preference for Swarm Queen hero is now increase from 7 to 9, cost increase to 1600, fame requirement increase to 120, prisoner turn change to 200, upkeep changes to 20.
- AI preference for King of the Deep hero is now increase from 6 to 7, cost increase to 600, fame requirement change to 40, prisoner turn change to 100.
- AI preference for War Chief hero is now increase from 5 to 7.
- AI preference for Elementalist hero is now increase from 6 to 8, cost increase to 1200, fame requirement increase to 120, prisoner turn change to 200.
- Fix bug on Plague Lord artifact power crash when hitpoint below 0.
- Plague now give -33% hitpoints instead of flat -3 hitpoints
Others:
- All heroes are now having flavor texts.
- All Barbarian, Beastman, Dark Elf, Draconian, and Dwarf units now have flavor texts.