Submod of Caster of Magic for Windows expansion of Master of Magic Classic. This mod is for those who love normal units with improve immersion for being warlords. Rebalance of spells and huge rebalance of units with help of Anskiy and Zitro1987. This mod included more than 60 units are added or changed in sprites, spells changes, and overall change in balance closer to vanilla Master of Magic.
NOT SAVEGAME COMPATIBLE WITH WARLORD MOD BEFORE VERSIONS 1.5.0 AND NOT COMPATIBLE WITH ALL EARLIER VERSION IF CHOOSING ANY OF NEW SCORE MODIFIERS.
This version of Warlord mod is for Caster of Magic for Windows version 1.5.3.
How to install:
1) Uninstall/unload old version of mod (see below)****
2) Patch Caster of Magic for Windows to version 1.5.3. Due to Slitherine nolonger support the game, patch could be found here at. Realmsbeyond.net
3) Unpack "CoM2ModWarlord1.5.3.3.7z" into "...\Master of Magic Caster Windows\Mods" folder.
4) Run caster of magic for windows until reach main menu.
5) Choose "Load Mod" option on the lower right corner.
6) type mod name "WARLORD" and enter. This will automatically load mod files into data folder while original file in data folder would be backup for sake of later reversion. (in case of you have your own customize artifact, backup your own "items.dat" before doing so or you would lose them.)
7) Once process is completed, game will automatically exit.
8) Run caster of magic for windows again, now game would become Caster of Magic for Windows: Warlord.
How to uninstall the mod.
1) Go to main menu.
2) Click "Unload Mod" option on lower right corner. Game will automatically unload the mod and replacing them with backup files (not included your own items in "items.dat", this one you must replacing it on your own)
3) Game would exit upon completing process.
4) Restart the game and game would be back to become original Caster of Magic for Windows without Warlord mod.
Change log
Version 1.5.3.3
Spells:
- Due to complain about how new effect slow speed of the game, Altar of Battle nolonger give exp bonus to garrison units cost reduced to 275 to compensate.
- Fix description of Wind Mastery
Buildings:
- Due to complain about how new effect slow speed of the game, Fighters’ Guilds nolonger give exp bonus to garrison
Others:
- Forester units now get +5% To-Hit and +1 Armor when fight on woodland tile in combat.
- Mountaineer units now get +5% To-Hit and +1 Armor when fight on rough rocky tile in combat.
- Pathfinding units now get +5% To-Hit and +1 Armor when fight on woodland or rough rocky tile in combat.
- Amphibious units now get +5% To-Hit and +1 Armor when fight on swamp or snowy tile in combat.
- Tactician retort changes terrain bonus to double terrain bonus value plus First Strike and Negate First Strike.
- Procurator retort changes to triple administrative skill bonus instead of give bonus from books directly.
- Alchemist is now cost 2 picks.
- Astrologer is now cost 2 picks.
- Standard Merlin loses 1 Life book due to Astrologer now costs 2 picks.
- Standard Hermes loses 1 Life book due to Alchemist now costs 2 picks.
- Retorts description are now reworked.
- Now book of each realms grants small administrative skill bonus at rate 4% plus 1% for each books. Nature book grant population growth and maximum population bonus. Sorcery book grants research point bonus. Chaos book grants power bonus. Life book grants production bonus. Death book grants gold bonus.
- Optimized of Mariner Mastery/Mariner/Echo of the Deep script.