Submod of Caster of Magic for Windows expansion of Master of Magic Classic. This mod is for those who love normal units with improve immersion for being warlords. Rebalance of spells and huge rebalance of units with help of Anskiy and Zitro1987. This mod included more than 60 units are added or changed in sprites, spells changes, and overall change in balance closer to vanilla Master of Magic.
NOTE: INSTALLATION METHOD IS CHANGED FROM VERSION 1.4.X, PLEASE READ HOW TO INSTALL IN FULL DESCRIPTION.
NOT SAVEGAME COMPATIBLE WITH WARLORD MOD BEFORE VERSIONS 1.5.0
This version of Warlord mod is for Caster of Magic for Windows version 1.5.0.
How to install:
1) Uninstall/unload old version of mod (see below)****
2) Unpack "CoM2ModWarlord1.5.0.7z" into "...\Master of Magic Caster Windows\Mods" folder.
3) Run caster of magic for windows until reach main menu.
4) Choose "Load Mod" option on the lower right corner.
5) type mod name "WARLORD" and enter. This will automatically load mod files into data folder while original file in data folder would be backup for sake of later reversion. (in case of you have your own customize artifact, backup your own "items.dat" before doing so or you would lose them.)
6) Once process is completed, game will automatically exit.
7) Run caster of magic for windows again, now game would become Caster of Magic for Windows: Warlord.
How to uninstall the mod.
1) Go to main menu.
2) Click "Unload Mod" option on lower right corner. Game will automatically unload the mod and replacing them with backup files (not included your own items in "items.dat", this one you must replacing it on your own)
3) Game would exit upon completing process.
4) Restart the game and game would be back to become original Caster of Magic for Windows without Warlord mod.
Version 1.5.1.1
- Spell Hierophany now works properly against magic immunity but spell nolonger effect by item power reducing spell save.
- Spell State of Rot now heal all units with “NO HEALING” perk instead of just undead but heal at rate 2 HP per turn.
- Vampiricism move to rare level and now not make units losing thrown and breath, just reduced them to 1 to keep ability to attack flying units.
- Spell Cloud of Shadow move to very rare level and now make all attacker’s unit suffer -10% to-defend penalty at higher cost of 250/5 MP.
- Adjust position of Coliseum sprite.
- Bloodsucker now deals and heal 2 damages instead of 3.
- Vampire Lord gains -2 Lifesteal to compensate lower damage of bloodsucker.
- Jaguar Warriors lose first strike but cost reduce to 110.
- Wildhunters lose 1 armor.
- Hawkmen outpost growth change from -5 to 0.
- AI will not pick Dwarf race if has Sorcery books more than 6 due to Dwarf could not use some early key spell of this realm.
- Bug Fix: Ruler of Underworld and Eternal Night causing combat info to crash when click display.
- Bug Fix: Forester Guild always displayed as if wild game resource is within city vincinity.
- Bug Fix: Chaos Embrace generate negative power under influence of Divine Order
- Bug Fix: Settlers unit displays its race twice.
- Bug Fix: Music/125.wav not load to data folder.
- Bug Fix: Building41_0.png not load to data folder.
Version 1.5.1
Spell:
- Mariner Mastery now give movement bonus for swim/waterwalking in sea combat only. (for sake of performance)
- AEther Binding’s dispel strength bonus reduce from 100% to 50%, base casting cost reduces to 300, and upkeep reduce to 15.
- Add Flame Blade back as spell castable by chaos creature and combat engineer only only. Apart from old bonus from CoM (but not stack with fiery fury), it also give +1 fire breath.
- Bug fix: Fiery Fury, Berserk, Discipline, Divine Protection has no aura
Item
- New artifact power “Binder” that give power of Spell Lock on hero while equip with item. It available on armor and accessory and require 7 sorcery book to craft such power.
- The One Ring now has Binder instead of Spell Save ability.
Other
- Game text fixes
- Update Modding.ini to support change in CoM for Windows version 1.5.1