Submod of Caster of Magic for Windows expansion of Master of Magic Classic.
This mod is for those who love normal units with improve immersion for being warlords. Rebalance of spells and huge rebalance of units with help of Anskiy and Zitro1987. This mod included more than 60 units are added or changed in sprites, spells changes, and overall change in balance closer to vanilla Master of Magic.
Add fileReportCaster of Magic for Windows: Warlord 1.4.22 (for CoM2 1.04.07)
Submod of Caster of Magic for Windows expansion of Master of Magic Classic. This mod is for those who love normal units with improve immersion for being warlords. Rebalance of spells and huge rebalance of units with help of Anskiy and Zitro1987. This mod included more than 60 units are added or changed in sprites, spells changes, and overall change in balance closer to vanilla Master of Magic.
NOT SAVEGAME COMPATIBLE WITH EARLIER WARLORD MOD VERSIONS
Version 1.4.22 of submod of Caster of Magic for Windows expansion of Master of Magic Classic version 1.04.07.
This mod is for those who love normal units with improve immersion for being warlords. Rebalance of spells and huge rebalance of units with help of Anskiy and Zitro1987. This mod included more than 60 units are added or changed in sprites, spells changes, and overall change in balance closer to vanilla Master of Magic.
How to install:
1) create folder "Master of Magic Caster Windows Warlord" in Master of Magic folder
2) copy all content from "Master of Magic Caster Windows" to "Master of Magic Caster Windows Warlord" (Requires fresh copy of all content from CoM II 1.04.07.)
3) extract content from archive file into Master of Magic folder (overwrite all file in "Master of Magic Windows Warlord" as well as Multi.config outside)
4) You may launch from launcher, select this mod (last of the 4 option), start game
Video demonstrates how to install:
CHANGE LOGS Version 1.4.22
Economy:
- New game mechanic called 'indirect control penalty': Non-Capital Cities less productive, losing 20% of production/gold/gold/power rounded down.
- If wizard is banished, all cities become much less productive, losing 40% of production/gold/power/food
- Buildings, particularly non-military non-production ones, have lower upkeeps with many starter buildings having 0 upkeep. This accommodates for the generally higher building costs relative to Caster of Magic. A fully developed city may save up to 20 gold per turn.
- However, military units have higher upkeeps, typically +1 except for higher-tiers gaining +2 or even +3 gold upkeep.
- Ships also now come with gold upkeep just like original Master of Magic. Lower-tier ship upkeep stays low.
- Library provides 4 research (from 6)
- Magic Market provides 4 power (from 6)
End Turn Time Savings
- Unitcalc and unitcalcpre script file overhauled to perform more efficient calculations
- EnterCombat removed to improve end turn waits considerably.
- economy and other script files adjusted to lessen end turn waits
- Tactician makes fewer calculations in strategic (automatic combat), which reduces end turns.
Races:
- Lizardmen now allowed to build bank – needed an economic buff to stay competitive.
Spells:
- wall of fire redesigned to deal stronger damage but as a single attack, no longer targets all figures.
- wall of fire also grants +1 attack to all defending normal units (metal fires effect from original game)
- wall of fire costs 30 if cast in combat.
- wall of fire overland cost unchanged but now has 1 upkeep
- Blaze of glory now also grants armor-piercing (needed a significant buff to be usable) but unit enchanted loses first strike (if present)
- Flame Blade, renamed fiery fury, if cast on a fantastic creature, turns the creature to chaos and grants first strike and +3 fire breath.
- Rust also eliminates 'thrown' attack to cursed unit.
- Chaos Blessing also offers protection by granting -10% to hit to non-chaos attackers
- Power Link now also eliminates all non-capital power penalties introduced in version 1.4.22
- Firebolt costs 9 (from 10)
- Dissolution costs 80 (from 90)
- Mariner Mastery uses fewer calculations. When dispelled it takes a full turn to take effect.
- Wraithform no longer allows ships to travel and transport units inland
- Immolation now boosts existing firebreath by +3. Units without fire-breath do not gain this bonus.
- Dance of Death no longer grants random 'liability' to enemy units – affected end turn waits too much
- Angelic Guardians no longer grants random 'lucky' to friendly units. Spell grants additional exorcise bonuses. (normal -0, life/sanctified -1, existing exorcise gains additional -2 if normal or -3 if life)
Buildings:
- Farmer's Market - Instead of granting food, Farmer's Market grants 0.5 gold per population.
- Forester's Guild - Grants 4 food and +2 food bonus from wild game
Units:
- Fire Giant loses 1 ammo, gains 1 armor and 2hp … becomes roughly as useful as the fireball casting variant of original.
- Maiden Queen costs 240 (+40)
- Stag Beetle costs 1 less upkeep than a typical 240 cost unit.
Wizards:
- Artificer no longer has 25% cost reduction of arcane spells. However, all mechanical units (not just slow ones) gain +1 movement and all mechanical units also gain +1 attack, +1 armor and +2 resistance. (from +2,+0,+1)
- Runemaster now 1-pick retort, loses spell resistance perk, arcane research reduction weakened to 25%, gains 25% cost reduction of arcane spells.
- Spellweaver renamed to Enchanter, now 2-pick retort, gains the 150% spell resistance perk and 25% cost reduction in all enchantment and curse spells overland and in combat.
- Sagemaster no longer grants gold based on research buildings, but its 25% research bonus was upgraded to 33% research bonus.
Other:
- Icon available for units that can be in enemy territory during a wizard pact
- Icon available for units affected by the lesser and greater warp reality effects from Chaos Blessing and Warp Reality spells, respectively
- Icon available to display mechanical units.
- Help.txt spell description fixes
AI:
- Lower priority to cast Great Unsummoning and Final Wave, given they slow down game.
- Higher priority to recruit stag beetles relative to other klackon units
Bugs:
- Fixed a bug preventing Crusade spell from giving the intended holy armor effect (was instead giving +2 armor without the holy armor icon)