Submod of Caster of Magic for Windows expansion of Master of Magic Classic.
This mod is for those who love normal units with improve immersion for being warlords. Rebalance of spells and huge rebalance of units with help of Anskiy and Zitro1987. This mod included more than 60 units are added or changed in sprites, spells changes, and overall change in balance closer to vanilla Master of Magic.
Add fileReportCaster of Magic for Windows: Warlord 1.4.21 (for CoM2 1.04.07)
Submod of Caster of Magic for Windows expansion of Master of Magic Classic. This mod is for those who love normal units with improve immersion for being warlords. Rebalance of spells and huge rebalance of units with help of Anskiy and Zitro1987. This mod included more than 60 units are added or changed in sprites, spells changes, and overall change in balance closer to vanilla Master of Magic.
NOT SAVEGAME COMPATIBLE WITH VERSION 1.4.6, 1.4.10, 1.4.14, 1.4.19
Version 1.4.21 of submod of Caster of Magic for Windows expansion of Master of Magic Classic version 1.04.07.
This mod is for those who love normal units with improve immersion for being warlords. Rebalance of spells and huge rebalance of units with help of Anskiy and Zitro1987. This mod included more than 60 units are added or changed in sprites, spells changes, and overall change in balance closer to vanilla Master of Magic.
How to install:
1) create folder "Master of Magic Caster Windows Warlord" in Master of Magic folder
2) copy all content from "Master of Magic Caster Windows" to "Master of Magic Caster Windows Warlord" (Requires fresh copy of all content from CoM II 1.04.07.)
3) extract content from archive file into Master of Magic folder (overwrite all file in "Master of Magic Windows Warlord" as well as Multi.config outside)
4) You may launch from launcher, select this mod (last of the 4 option), start game
Video demonstrates how to install:
Change Logs:
Units:
- Fire giant no longer casts fireball, but gains +1 range and +2 ammo
- Ghouls gain +10% to hit and +1 range, but lose poison-based damage. Death no longer associated with poison.
Spells:
- Fireball moved back to uncommon, costs 19, requires 1280 research cost, and has strength 14 (from 12)
- Blaze of glory moved to common. Chaos needs this powerful yet situational spell to stay competitive in lair-hunting.
- Insulation now has 1600rp cost.
- True sight now also grants +5% to range
- Reaper Slash now costs 32 → 44 but causes undead-raising damage, has strength 44 (from 42) and deal cold instead of poison damage
- Altar of Peace changed to Altar of Duality, either granting 12-32 research if relations are neutral to positive, and 6-16 production if relations are negative. Bonuses increase as relations are farther from neutral.
- Angelic Guardian no longer grant lucky to a % of recruited units. Instead, random lucky before combat rise from 20% to 33%.
- NEW Pillars of Faith: City buff that gives 20% of granting lucky to recruited units and +1 to +3 resistance depending on how many religious buildings you have in it. Unit icon is added to units benefiting from spell.
- Zeal changed to unresearchable and castable only by life creature.
- Eye of Heaven – if a life caster unit has 28mp, it can cast this spell – giving all friendly units illusion immunity.
- Divine Protection – if a life caster unit has 23mp, it can cast this spell – giving a normal unit lucky and death immunity.
- Prayer is strengthened in AI auto-battles
- BUG FIX: Life realm miss one starting common from 6 Life books onward
Other:
- Added icons for units stranded in water, sailing units grounded in land, mariners, and amphibious.
- Zeal and Insulation script of hero item and enchantment nolonger work redundantly