Submod of Caster of Magic for Windows expansion of Master of Magic Classic.
This mod is for those who love normal units with improve immersion for being warlords. Rebalance of spells and huge rebalance of units with help of Anskiy and Zitro1987. This mod included more than 60 units are added or changed in sprites, spells changes, and overall change in balance closer to vanilla Master of Magic.
Add fileReportCaster of Magic for Windows: Warlord 1.4.20 (for CoM2 1.04.07)
This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
Submod of Caster of Magic for Windows expansion of Master of Magic Classic. This mod is for those who love normal units with improve immersion for being warlords. Rebalance of spells and huge rebalance of units with help of Anskiy and Zitro1987. This mod included more than 60 units are added or changed in sprites, spells changes, and overall change in balance closer to vanilla Master of Magic.
NOT SAVEGAME COMPATIBLE WITH VERSION 1.4.6, 1.4.10, 1.4.14, 1.4.19
Version 1.4.20 of submod of Caster of Magic for Windows expansion of Master of Magic Classic version 1.04.07.
This mod is for those who love normal units with improve immersion for being warlords. Rebalance of spells and huge rebalance of units with help of Anskiy and Zitro1987. This mod included more than 60 units are added or changed in sprites, spells changes, and overall change in balance closer to vanilla Master of Magic.
How to install:
1) create folder "Master of Magic Caster Windows Warlord" in Master of Magic folder
2) copy all content from "Master of Magic Caster Windows" to "Master of Magic Caster Windows Warlord" (Requires fresh copy of all content from CoM II 1.04.07.)
3) extract content from archive file into Master of Magic folder (overwrite all file in "Master of Magic Windows Warlord" as well as Multi.config outside)
4) You may launch from launcher, select this mod (last of the 4 option), start game
Video demonstrates how to install:
Change Logs:
Race:
- New myrror race introduced Xuanyuan! See race section for more details.
Units:
- Seraph introduced as a non-summonable unit of great difficulty similar to the 'greater lords' that spawn very late in the game and guard the most valuable treasure.
- Nightmare loses the caster 20 and gain 1 charge of 'terror'
Spells:
- Inquisition does no longer cause unrest from religious 'violence' power from Chaos Embrace
- Aether Sink cause a minimum of 5 power loss.
- Unicorn costs 10 less
- Valkyrie costs 20 more and 1 more upkeep
- State of Rot disallows all healing for enemy non-undead units in combat, essentially making all damage irrecoverable.
- Nature's witness nightshade generate 4 power instead of 6 (was being counted twice)
- NEW Power Link (cost 1200/upk 50) – Power Link has been completely changed, including spell image. It now
grants 5 power per city enchantment (15 if city curse) in all your cities
grants 2 overland skill per enemy Amplifying Tower in play
grants full effect of all enemy monuments and linking towers to your combat skill
makes dispel-type spells +100% effective. If combined with Aether Binding, it simulates old game's 'True' dispel spells.
Reason: The original spell was too 'mathematical', caused variable power spikes that could heavily impact domination score and the 'win' button, was too overpowered if obtained early or there are too many players, and didn't seem to affect enemy spell decision logic. The new Power Link has more strategic components while still scaling reasonably well with more players.