Call of Pripyat: Redux is the premiere realism/difficulty modification for the latest game in the S.T.A.L.K.E.R. series. Version 1.0 (released) brings numerous enhancements and tweaks to the game while retaining its original charm, but making the Zone a much more difficult place to survive. Version 2.0 (in development) will build upon the success of v1.0 and bring a huge range of improvements over its predecessor, including new missions, NPCs, script systems and even levels.

Report article RSS Feed 'Nothing in the Zone is black and white'

Merry Christmas from the Redux Team! In this news piece, we introduce a brand new, very exciting feature of Redux v2.0.

Posted by Beac on Dec 24th, 2012

S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0

'Nothing in the Zone is black and white'


Merry Christmas Stalkers! The Redux Team would like to give you all a little gift!



If you followed Way of the Wolf you may remember a piece I wrote entitled 'The Bandit Controversy'.
The main idea behind it is a reworking of the bandit/loner system to make gameplay more intense, random and exciting.

I'm excited to announce that this system will be implemented into Redux v2.0.

Apart from mission-related groups such as Sultan's Skadovsk gang, Jack's checkpoint crew and Shishak's warehouse gang, there will no longer be 'bandits' in Redux. Loners and Bandits as we know them now will be amalgamated into a general faction known as 'Free Stalkers'.
This represents any Stalker in the Zone that is not affiliated with a particular faction or group.

In Redux, anyone you encounter while out in the Zone is an enigma. They may be perfectly friendly and willing to trade with you, or they may simply notice the artifacts on your belt and decide to kill you for them.
No longer will an NPC's outfit give away their intentions, as a Free Stalker will wear whatever is available to him.
Free Stalkers will be randomly hostile depending on a number of factors including the player's health level, outfit worn, weapon wielded, artifacts used, etc.
If you look like an easy target (low health, artifacts equipped) then opportunistic stalkers may attempt to take advantage of your situation and rob you at gunpoint for all you have.

This is a complicated reworking of a system that everyone is used to, and will take some time to understand fully, but once you experience it in v2.0 you'll see just how much more immersive and intimidating the Zone becomes when anyone could plunge a knife into your back for your last diet sausage.


Finally, let me wish you a Merry Christmas and a Happy New Year, and I hope that 2013 will be a happy and productive year for you and yours!

- Beacon
Redux Development Team Lead

P.S. I'd like to congratulate the Dez0wave and Misery teams for their placements in the 2012 Mod of the Year awards. Anything we can do to boost the public image of S.T.A.L.K.E.R. and modding in general is praiseworthy, and these guys have done well this year.
Watch out, next year is the year of Redux ;)


Post comment Comments
cooldude1313
cooldude1313 Dec 24 2012, 9:54pm says:

Sounds awesome like an awesome feature...can't wait to get murdered because I'm always at low health lol

+5 votes     reply to comment
7ty7
7ty7 Dec 24 2012, 10:00pm says:

you awesome people merry christmas. I can't wait to murder someone for their last diet sausuage

+4 votes     reply to comment
Cercer
Cercer Dec 25 2012, 5:13am says:

The zone just got a lot more interesting...

+4 votes     reply to comment
lowenz
lowenz Dec 25 2012, 5:46am says:

Merry stalking Christmas!

+4 votes     reply to comment
CobraMad
CobraMad Dec 25 2012, 6:11am says:

This is a good idea and it will increase immersion and be more exciting. Merry christmas Stalkers.

+3 votes     reply to comment
sasasa
sasasa Dec 25 2012, 7:42am says:

Can I have the original version of that Winter pic?

+2 votes     reply to comment
Lito.LV
Lito.LV Dec 25 2012, 7:51am says:

Beac, I really hoped that you will use the Wotw system you mentioned back then, and you are really going to do it.

My wish came true, cheers for that.

+3 votes     reply to comment
jketiynu
jketiynu Dec 25 2012, 2:09pm says:

Sounds awesome, I look forward to it :)

+3 votes     reply to comment
Draxanoth
Draxanoth Dec 25 2012, 3:31pm says:

They won't have a chance to turn on me, I always shoot first.

+3 votes     reply to comment
SetaKat
SetaKat Dec 25 2012, 5:58pm says:

Damnit Beacon, I was thinking of the same damn thing. Eh, great minds must think alike.
Time to start planning heuristic functions.

+2 votes     reply to comment
Beac Author
Beac Dec 25 2012, 6:34pm replied:

Hehe, I thought of it back in early 2011 for WotW but only just remembered it and decided to implement it in Redux :) Should work out really well!

+2 votes   reply to comment
ISemiI
ISemiI Dec 26 2012, 10:30am says:

Dammit, now I don't know which mod I'm gonna install first out of MISERY 2.0 and Redux 2.0.

+3 votes     reply to comment
Beac Author
Beac Dec 26 2012, 11:07am replied:

Misery will come out first so you can do both :)

+2 votes   reply to comment
[TZP]LoNer1
[TZP]LoNer1 Dec 26 2012, 6:37pm replied:

That's what she said...

On a side note, what's the font called, looks amazing! Well done on the concept image, feels realistic :)

+2 votes     reply to comment
HocterDaggiz
HocterDaggiz Dec 27 2012, 10:04pm replied:

The font used is called Journal and thanks! :D

+2 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Dec 30 2012, 2:01pm replied:

huh... why did you use a Lost Alpha footer image? :P

+2 votes     reply to comment
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