Call of Pripyat: Redux v2.0 is now in development, get ready for a bigger and better Redux than ever before.
Murder for the sake of murder! Plus a first look at the mask overlay optional in Redux v2.0.
Posted by Beac on Feb 2nd, 2012
Article
I decided to murder a couple of Loners in the Great Swamps, just because Degtyarev isn't very nice.
You can also see a very first look at the Helmet-view that will be included as an option in Redux v2.0. Please remember everything is still very WiP (helmet overlay is a placeholder for instance) and is not representative of the release version.

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Good job :D
I heard people are working on an actual 3D Mask over the camera which would make it look pretty awesome. I should try and figure out how to do it myself. I do have an idea which you would have to attach it to the weapon it'self but have it in front of the camera. Maybe there is a way to do it in the SDK?
You have more experience in the SDK and if you think you could do this just talk to me through Skype and I could create a mask for you to test.
:)
That sounds awesome!! I hope Beac can implement this
Hopefully you will make these mask overlays optional :S
Yes they will be optional :) Also bear in mind the overlay is just a placeholder :)
Glass-effects on the helmet like in metro2033 would be hardcore!
Damned sharp idea ! For myself, in narrowing the field of vision, this option could add a new level of focus and immersion - i.e., night or underground play and stealthy operations.
Wow...wowowowowow!!! that compass counter is AMAZING! such a small detail immediately got my attention!
Photogragh of little boy is funny as hell