The current version of the Final Fantasy Tactics patch : Call of power. Chapter 1 to 2, inculding ending and many fixes.
Most of it is explained trought here :
Or the forums :
Also, feel free to join and see the whole community.
A bit of story :
The lands of Ashronor were never totally peaceful, nor perfect, yet life went on. Hero's came and passed, as did the darkest of villians, yet most things remained the same. It was not untill the discovery of magic that things began to change. It was never cleary written how these arcane arts were discovered in the land, but the first men who had discovered it immediately gained a powerfull advantage over all others. They horded the power and used it to become even more mighty. They were known as only the nobles, and an ever greater distance had began to spread between them and the common folk.
Of course, as ages passed, the oppresive nobility became a way of life, and people did not pose questions nor need answers. Kings were named and dethroned, yet the peasents were fairly numb to the events that occured. The use of magic had slipped down through the cracks and was now common thing for some, so there were few who knew the reason for the nobilities power, and just accepted it for what it was.
The lands of Ashronor existed in this state until recently : A Large ammount of nobles started wanting more from their citizens, money, production, slaves, and forced labour were begining to appear. Quality of life was going downhill because of the high taxes and the oppresive nature of the suddenly greedy nobles.. The citizens could not really understand what was going on, and unrest had caused many to become cutthroat and greedy themselves... It seemed that every man had heard...
The Call of power.
What hero will emerge from this oppression?
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Highest Rated (7 agree) 9/10
Call of Power is the first FFT mod to focus on making a new, custom story with new characters in a brand new world. It's a very large goal, one that Call of Power pulls off well. Though there are some places where the story feels rushed or awkward, that doesn't take away from the overall grand feel of playing FFT in an all new world with all new characters. CoP has incredibly memorable moments, such as a beheading in Chapter I and a castle explosion (with visible damage) in Chapter II. I look forward…
Dec 12 2011 by Eternal248
Lowest Rated (2 agree) 1/10
New Review: Kokojo, I gave your mod a 9/10 to support it, even though it's only 50% complete and the other 50% is unplayable. And you return the favor by going to 1.3 and 4/10'ing it without even giving it a review? You sir, are full of contempt, and deserve the negativity headed your way. My original review cuz I was being nice: Great ideas in this mod showing that a storyline / event mod of FFT is possible! Some writing and event glitches here and there but that's to be expected from a work in…
Dec 11 2011 by Archael