Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

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Felinix
Felinix - - 15 comments

Can't wait to destroy my FPS count.

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Amoch
Amoch - - 1,541 comments

Is there any smart optimisation in the code here? I mean, if one is using a detail/grass radius of 180-200+ meters, the drain on the GPU will be massive.

PS: Some of the metal towers have bad mipmaps or something (not the power line towers), they look blurry from a distance. (See outside Yantar station). This is a vanilla game issue. A small detail, but if you're already fixing flaws and omissions from the original game?

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Alundaio Author
Alundaio - - 1,758 comments

It's really not that bad and I didn't waste any time on this as this code I borrowed from Russians.

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fridgebro
fridgebro - - 199 comments

Just **** my FPS up fam.

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jasper34
jasper34 - - 3,107 comments

My friend has a SLI GTX 1080 rig and I have a single. If you want to run at 2160P the amount of grass, its height, and the use of sun shadows will murder your frame rates. With AN4 at 100% height and grass draw at 200m, slider all the way down I can't maintain 60FPS with sun shadows on. Using lower alife settings to reduce the amount of AI some will help a little, but the millions of shadows are a heck of a workload. Using 1080P is much more manageable, but after using 2160P going back to 1080P is hard to swallow LOL.
They do look great though. It is a tough set of choices ;)

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LEOX2K
LEOX2K - - 441 comments

wow stunning

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Marilyn_G_Infernus
Marilyn_G_Infernus - - 93 comments

my fps is kinda low already, this will just ruin it even more, but ... its stalker. Must do it!

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Diegtiarov
Diegtiarov - - 403 comments

So that's why I couldn't get them to work. :P

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TwistX
TwistX - - 23 comments

it wont ruin FPS if you keep the density and radial distance below 150m

my rig crashes when i set my distance to 175m anyway so any real fps loss can be associated with your rig not being savvy on increased detail, i remember when this graphical option was available in SHoC, i used it constantly back then and never had a single dropped frame (albeit a strong rig back then for SHoC)

please please please add this in the next patch, it will look fantastic alongside some of the grass replacement mods, great work as always alun.

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Thirsty_Hirsty
Thirsty_Hirsty - - 203 comments

Adds another level of awesome imo. Great job!

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Description

Grass shadows have been implemented in the engine and toggleable in advanced game options.