Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
Now the player has some control on how populated his game will be. Like your zone less populated and enjoy the company of mutants!? Now you can increase/decrease stalker or mutant spawns according to your own preferences.
You can change this option at any time, but it will have the most impact on a new game, as it will decide the starting A-life population of the entire Zone.
The factor is multiplied by the spawn count of each respawner. Here are some examples:
round(factor*spawn_count):
round(0.5*2) = 1 squad will spawn
round(0.25*1) = 0 squads will spawn
round(1.5*3) = 5 squads will spawn
Oh nice. This is a welcome change.
I see some more options in there. Quicksave count and online exclusion sound interesting too
Yeah, for Quicksaves, you can specify how many to cycle through. If it's 5, for example, every time you press quicksave it will cycle: quicksave1, quicksave2, etc.
Artefact degradation is on there, as well. When enabled artefacts will degrade under the conditions they give bonuses to. For example, a satiety boosting artefact will degrade when healing hunger. A burn protection artefact will only degrade when protecting against burn damage. As the artefact degrades it gives less of a bonus as well as drawbacks.
How will the artefact defradation be balanced?
Also... transmutation when? I am a guy all about artefacts and I would love seeing a scheme where artefacts could be transmutated.
If not, I'll have to try and loon how OL and AMK did it, hehe.
The code for transmutation was such a mess in OL and AMK. It might be hard to make it work for CoC
How about the extrem rare artifacts like compass, you will make them able to get from anomalies? Its because that artifact its impossible to find it in anomalies in the mod and for what I know there is only one on Mines in red florest. If they will have degradation, soo its only one use?
It doesn't degrade.
you can't find compasses because the lore of COP said it is an artefact who have not appeared for years now (the one in the red forest is an item who was already there in earlier stalkers like shoc or cs)
Yes but Noah for a reason had 2 of them, and do not forget that compass did not apear on shoc.
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I think Noah's mental state is affected as a result of how he managed to acquire the compasses, so id say that theyr still extremely rare.
I have a teory about the compass. They always related to spacial anomalys D: that's why Noe in CoP have one, and that's why Forester have One.
Very nice !
Excellent!! Things keep getting better and better
(Quick save count is available now. Under "Game" tab I believe)
This is Genius! :)
I love it.
I hope you guys plan on releasing this on the 26th! I can't wait any longer.
YEEEEEEEEEES!
Perrrrfect.
Great features guys! Love it!
I think I've never seen a mod allowing so much in-game customization.
Impressive !
perfect option <3
What does online exclusion radius mean? I think I have some idea but I ain't sure for certain what it is.
Online exclusion is what prevents AI from spawning on top of the player. Its a real ironman killer sometimes when that happens. I supose you can set the range of wich AI can spawn from the player.
oh okay thanks dude
The squad spawn but stay offline. So, there is no npc who appears in the back of the player.
Man this is nice, great job Team Epic :D
Can you guys increase the number of stalkers in places like the Skadovsk or Yanov, because these places feel really empty.
Does this option require a new game, or can it be altered on the fly?
On the fly, but the effect won't be seen instantly. Only as stalker and mutants die and then respawn in smaller/greater numbers will you see a change in total population.
It will be most effective by setting your desired values before starting a new game.
Ah, so it basically alters the spawns. Having NPCs despawn all of a sudden would be weird yea, thanks!
This is great. Please also try to implement economy-control like this, to balance the economy and loot to the population density and variety.