Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

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STCoP Reanimation (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R.: Call of Chernobyl : Forum : Addons : STCoP Reanimation) Locked
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Nov 5 2022 Anchor

Hi lately i've been getting bored by old animations in STCoP 2.8 for CoC 1.4.22, I wanted to change it, since i have no experience or knowledge about animating i went for a search and found Blindside's Reanimation for Anomaly 1.5.1, since my laptop is made from radioactive potatoes wired together and simply can't run Anomaly i wanted to port it for STCoP, one time i've succesfully ported Mosin from AO 3.1 to STCoP so i felt confident that i could do it with animations, i've succesfully managed to port PB animations, but I'm struggling with other weapons, such as AK's, Shotguns etc. Could someone help me to port/recreate it for STCoP and for Call of Chernobyl? I would be really grateful.

Link to animations in question: Moddb.com

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