This is a Custom Preset for Warfare, it makes the Warfare "more realistic"
This is the v2 of my "Zunak's Mode" config for Warfare 1.4.22, if you want to add or say me to balance something, you can comment below.
Info:
Zunak's Mode is my special configuration for Warfare, this makes Warfare "more realistic", it changes values like:
* Enabled Zombie_act_as_a_faction
* Almost all factions "min_spawn" is 25
* Almost all factions "max_spawn" is 50
* Almost all factions "resource_boost" is 50
* Almost all factions "expansion_agression" is 50
* Makes Monolith be more like it should be, more agressive, a little harder and prioritizes Weaker Targets for "a sacrifice"
* Makes Army be more like it should be, because ITS THE FUCKING MILITARY, makes them more harder so they cant not easily lose against Loners (Cordon, Agroprom) and Clear Sky (Swamps)
* Makes Zombie be more like it should be, they are zombies so... they are agressive, they have a "night_chance" in 100% and has not fear against fighting weaker or harder targets
* Loners have a "night_chance" in 25%, this is why Loners have a little fear of traveling in the night
* Ecoligist have a "expansion_agression" in 25%, this is why Ecologist only want to search Artifacts than Expanding, but that doesnt mean that they will not do it.
v2:
Added 2 files "Zunak's Mode (All out War Enabled) and Zunak's Mode (All out War Disabled)"
Now "Zombified" faction prioritizes Weaker and Harder targets by the same
This preset works with DoctorX Faction Dynamics but is no recomendable (atleast for me)
And way too more
Feel like to change values to be more to your gamestyle
Zunak's Experience:
Well, first pilot of version of this made Monolith and Zombified A NIGHTMARE, Loners in Zaton and Yanov lose easily against them, Freedom loses directly against Monolith in Army Warehouses, so i nerfed Monolith and Zombified Targets.
I feel this config better for me atleast, i want a "realistic" warfare, Army be ultra harder to beat BECAUSE IS THE MILITARY, Zombies be nearly harder to be defeated because is the mini Nemesis version, the Ecologist more Pacific, they dont want to be aggresive, they want to study artefacts but that doesnt mean that they not send squads and i made the Monolith prioritizes weaker targets as a "sacrifice ritual" and they are nearly harder to be eliminated from the Zone
First of all, dont use originall Warfare graphic.
second thing: "All out War" is worst option for normal gameplay. Its fun when you want to just kill everything that is moving and is not from your faction, but Its NOT realistic when everyone kill each other, and factions like eg Military fight with Ecologist, that are also send an administered by government.
I know, but my images are **** lol
And yeah, i will change it, i will make 2 versions, the All out War and without the option.
Changed the image and added All out War Enabled and Disabled Preset, i just add "All out War" because i liked it, but sometimes why not playing normal?
Sometimes i play with DrX Faction Dynamics
The "resurgence_chance" and "Zombie_act_as_a_faction" settings don't do anything in the last version of Warfare.
Really? i didnt know it
Would you make a 1.5r4 version please?
This is a preset of a mod that hasn't been updated to 1.5 yet. You'll have to wait for warfare update.
When Warfare 1.5r4 comes out, i will make it, too i will make a version of Call of Misery if Warfare comes out for that mod
Warfare 1.5 r4 is out you NERD
Really?, i don't see anything, can you give me the Link?
Yea, my bad. I misread the title and all that. Thanks for the reply.
Interesting concept
hey i was wondering why i never see helicopters with the warfare addon
Idk, its a bug because in 1.5r4 i see helicopters and in 1.3.2 Warfare there was helicopters, hope they fix that
Does this corrects some weird base defense config on warfare?
I mean, in Rostok, the duty base defenders are useless, everything pass through then, mutants, mercs, freedomers, they don't attack anything
It's been a long time since I played warfare, but I stopped because of this issue in every base
Sadly no, i don't have any experience to fix this but in the later versions of this Preset i will try to fix that