Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report W.A.R.F.I.G.H.T.E.R. Realism Addon
Filename
W.A.R.F.I.G.H.T.E.R_v0.51.zip
Category
Singleplayer Map
Licence
Proprietary
Uploader
WarfighterAddon
Credits
Team Epic
Added
Size
9.37kb (9,599 bytes)
Downloads
8,112 (8 today)
MD5 Hash
832f6b1b29f078b9955c45945d2b0b36
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Description

The Warfighter Addon currently rebalances damage for both the player character and non-player characters in the world by realistically and equally increasing the severity of the wounds suffered in combat. It is highly compatible with other addons, incuding STCoP, AO3, and Outfits.

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W.A.R.F.I.G.H.T.E.R. Realism Addon
Comments  (0 - 50 of 102)
paplocino
paplocino

(buried)

what doing this mod?

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WarfighterAddon Author
WarfighterAddon

Changes wound scaling to make gunplay feel more realistic.

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DonKnotts
DonKnotts

reading description you trying?

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Wasp660
Wasp660

I absolutely love this mod and the idea behind it, and think that it should be further developed. Speaking of which, what do you think about changing the hit coefficient <hit_scale> for some of these? I've been thinking about doing something similar to this mod (though now I think I will use this mod as my base, with your permission and all credit due), changing <hit_scale> for many parts, but have yet to figure out exactly what values I would want to use.

I also noticed that in both your mod and the default config, the hit coefficient for the fingers in actor.ltx remains at 0. Have you thought about changing this?

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HSneak
HSneak

hit_scale is the ammount of damage done to a specific part ? If so I like the idea very much, since i've been seeing cases where i have to shoot 3-4 bullets in some military NPC head to see him die (he don't wear any helmet or mask)

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WarfighterAddon Author
WarfighterAddon

Hit scale, which controls the amount of force or raw damage received, cannot be edited down to the body part. I have modified wound scaling, which means that bullets cause more bleeding based on the part of the body hit.

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WarfighterAddon Author
WarfighterAddon

Most enemies will die from a single headshot. Some weak pistol rounds will not do this consistently and will require two (I'm looking at you 9mil)

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HSneak
HSneak

Thx WarfighterAddon, i've noticed that, and finally I can shoot an enemy to the head and focus on another one without fearing that the first survived his wound :D

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Wasp660
Wasp660

Why do you believe that the <hit_scale> values set in Actor.ltx for individual "bone_name"s can't be changed? Did you try and it just didn't work?

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Wasp660
Wasp660

After further research, I've come to believe that (at least in CoP), the values changed in damages.ltx (the second parameter) refers only to the AP resistance of the NPC and armor. If you understand Russian, I can send you a link that explains what the values do exactly. Otherwise, I'll work on a translation when I have the time.

I'm going to do some more research, and figure out exactly what other values you might like to change to affect the changes I believe you're trying to make. I have a great interest in realistic values in this regard, but have a tough time figuring out exactly what to set the coefficients to for maximum realism and enjoyability for people like us.

Maybe this is something we could collaborate on? Starting with a realistic damage mod, and perhaps working from there on to other aspects like drug effects, resistances, armor values, and so on?

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WarfighterAddon Author
WarfighterAddon

It is wound scaling. You should notice that more enemies fall over and succumb to their wound while you are fighting because they are losing blood.

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Wasp660
Wasp660

I know that's definitely what it is in actor.ltx, but at the very least in CoP (and the devs have confirmed that the model remains the same), what I've found shows that the parameter in question refers to the Armor-Piercing resistance of the body parts (hence why the default is mostly 0).

I'd like to translate and send you what I've found, should I do that here or on your page?

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WarfighterAddon Author
WarfighterAddon

This mod deals with bleeding wounds, and even if you chopped off all of my fingers at the same time I would likely live because the vessels are small and not very vascular.

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Wasp660
Wasp660

Agreed. Besides, I don't think there are separate hitboxes for the fingers anyway.

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jonspiro
jonspiro

not trying to start anything just provide random knowledge but, if you cut off all your fingers you will lose a LOT of blood, and likely die fairly quickly (15-20min) if ignored. Personal experience speaking.

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Pepe_Silvia
Pepe_Silvia

This sounds amazing! Will it require a new game? Also what mods is it compatible with? I use STCoP

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WarfighterAddon Author
WarfighterAddon

WARFIGHTER is compatible with most other addons because it modifies some vanilla values to get results. It may not work with other addons that modify how damage works. Make sure you install it last.

Reply Good karma+5 votes
RaptorJesus556
RaptorJesus556

I like the sound of this. Seems very similar to work done in ZoA for SoC quite some time ago. I remember NPC's and the player being rather....fragile when it came to taking body and head shots. DL'ng and testing now. Thanks.

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WarfighterAddon Author
WarfighterAddon

Please let me know what you think!

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RaptorJesus556
RaptorJesus556

Using this with STCOP and OA. Bleeding doesn't seem to be as gnarly as it was with ZoA, but there is a noticeable increase in lethality. It pays to take those kill shots. I'm digging it.

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RaptorJesus556
RaptorJesus556

Going to add an addendum to this. Just updated to 0.51, and head shots are the bomb. Minds blown.

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Pennypacker
Pennypacker

Love the idea! Thank you for your research :)

Know any mods that are incompatible with this?

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WarfighterAddon Author
WarfighterAddon

It is incompatable with some mods that replace actor.ltx and damages.ltx, but I can't think of any off the top of my head.

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NanoTheBandit
NanoTheBandit

Would this be compatible with AO3 by any chance?

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Laithbhertaigh
Laithbhertaigh

Also curious!

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WarfighterAddon Author
WarfighterAddon

Yes. It is compatible with STCoP, AO3 and Outfits.

Reply Good karma+4 votes
stalker100
stalker100

Thank you Team Epic / WarfighterAddon :)

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WarfighterAddon Author
WarfighterAddon

No problem. Let me know what you think.

Reply Good karma+1 vote
IGotzNoSkittles78
IGotzNoSkittles78

I've been waiting for something like this for a very long time. I made a makeshift edit to make combat more realistic, prior to this mod, but nothing to your magnitude.

Thanks man, I really love playing more on the immersive scale, of knowing that my shots only matter if I connect the hit at the right region, and not unload an entire mag and then some to take down an opponent.

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WarfighterAddon Author
WarfighterAddon

Glad to hear you're enjoying it. =]

Reply Good karma+2 votes
Mihzvol
Mihzvol

I like this, with a little change in the damage reduction from armors, it would be great...

It's pretty weird that all suits have their protection scaled to 225, now I just need to remake some changes that removes this scale, based on suit weight, durability and description...

Thanks for this, CoC really needed it, I even dared to make modifications like this, but I just couldn't find a good starting point

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WarfighterAddon Author
WarfighterAddon

I am going to begin work on tweaking other aspects of the game. Weapons and armor are a big part of that and I'll put the same amount of research into getting those right as I did with body part specific wounding.

Reply Good karma+4 votes
HunGarrey
HunGarrey

I'm really looking forward to that.

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tonyswann
tonyswann

Does this remove the pseudo-invincibility NPCs get when they are in their stun animations? (i.e they don't appear to take damage during their stagger unless shot in the head)

Will definitely be trying this out either way.

Thanks for all the work.

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Mihzvol
Mihzvol

You're probably using a weapon addon with no damage fix, which make this happen, this won't fix the issue, but lessen it...

To really fix it, you need rebalance addons for these specific official addons, all 3 have it

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WarfighterAddon Author
WarfighterAddon

They should die quicker in general. Let me know if it fixes this problem for you.

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DoctorX01
DoctorX01

Love this. Very well researched & executed. Great job!

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illprospect89
illprospect89

Hi!,

I am very insterested to know if this is compatible withe Smurth's Dynamic Hud?

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Mamba12
Mamba12

I would expect so, the HUD mod is merely cosmetic and pretty sure it doesn't touch these files. To be safe though, just back up the files edited from this mod so you can easily swap them back in after if there is a problem.

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WarfighterAddon Author
WarfighterAddon

This modifies a couple of core files to manage the damage. Make sure you intsall it last and you shouldn't have any conflicts. Let me know if things get weird.

Have fun.

Reply Good karma+1 vote
Shovelled
Shovelled

It is, but you need to manually merge the actor.ltx file in order to preserve both mod changes!

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Guest
Guest

This is great. Thank you!

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DeadlyDanDaMan
DeadlyDanDaMan

Been using this mod since it's day 1 release. I wouldn't dream of playing without it anymore! Fantastic work author:) 10/10

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Guest
Guest

Also mutant are affected ?

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WarfighterAddon Author
WarfighterAddon

Mutants are NOT affected by this mod, and this mod works by making you and other human combatants significantly more fragile.

Don't get cornered by a bloodsucker. >=]

Reply Good karma+1 vote
HunGarrey
HunGarrey

Is it me or this mod makes the shotguns a bit overpowered?
like i'm using buckshots (not slug) and i can headshot people from 20m and further

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Guest
Guest

Shotguns actually have an effective range of around 40 meters,
Also keep in mind with a shotgun you're sending out a cluster of projectiles, you have way more chances to hit someone in the head if the spread is tight enough on 9 shots in the air at the exact same time then a 3 shot burst out of an AK.

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HunGarrey
HunGarrey

Hm, makes sense

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WarfighterAddon Author
WarfighterAddon

I a way it does. "Lightly Armored" enemies take incredible damage from headshots, but to be fair without armor so do you.

The playing field is level in this addon.

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TovarischHardbassov
TovarischHardbassov

Finally I don't need 3hs to kill a bandit, thank you :)

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WarfighterAddon Author
WarfighterAddon

No problem.

Have fun. =]

Reply Good karma+1 vote
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