Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Description

[for version 5; updated 20.02.2017] Changes some gameplay aspects like weapon damage, penetration, flashlight range, durability, accuracy, recoil etc.

Preview
Smarch config for STCoP
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Vardayn
Vardayn - - 269 comments

... but does it fix accuracy?

Edit: for weapons in general. STCoP has **** accuracy

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smarch Author
smarch - - 214 comments

No, accuracy is the same, you will need to put upgrades. I will probably change some accuracy in the future.

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Khold
Khold - - 712 comments

Hello Smarch, is you mod compatible with Increased StCoP Damage?

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smarch Author
smarch - - 214 comments

No. This changes weapon files, so any other mod that adds damage/accuracy/etc on weapons will not be compatible with this.

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Khold
Khold - - 712 comments

Hm, i understand... i want to try out your mod, so i have to reinstall COC :/

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TheRealSlimShady1
TheRealSlimShady1 - - 39 comments

If I'm wrong let me know but you should be able to put the changes I have in my mod into the damages.ltx file, although this might interfere with the mod, making NPC's a bit too easy to kill, or a bit too hard to kill.

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smarch Author
smarch - - 214 comments

Khold
You don't have to reinstall. If you have STCoP right now, simply overwrite with this and play.

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Khold
Khold - - 712 comments

All right, i will try it :) Thank you :)

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smarch Author
smarch - - 214 comments

TheRealSlimShady1 Yes it will interfere, bu what will be the effects I don't know.

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robertreid161214
robertreid161214 - - 42 comments

I don't see how...I checked the contents of both zip files. It seems the Increased StCoP Damage only really changes the damage.ltx file as of me typing this. This modifies the weapons and the upgrades. Balancing the two shouldn't be terribly hard.

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FireSSA
FireSSA - - 55 comments

Thanks for this!

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rooosebud
rooosebud - - 1 comments

hey, just letting you know that i was getting this crash

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_string
[error]File : Xr_ini.cpp
[error]Line : 531
[error]Description : fatal error
[error]Arguments : Can't find variable class in [ammo_knife]

whenever trying to loot a corpse that had a knife on it. someone pointed out it was a problem caused on your configs weapon_ammo.ltx, as seen here Imgur.com
hope you can fix it on your next upload, cheers

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smarch Author
smarch - - 214 comments

Oh damn, my bad. Will fix ASAP.
Thank you.

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Guest
Guest - - 689,555 comments

What params change bullet penetration?
Does this mean penetrating objects/brushes?

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smarch Author
smarch - - 214 comments

It means some types of ammo will penetrate cars, metal sheets, wooden walls, not-so-big trees and even thin concrete walls and anything that they did previously. Bullets can ricochet inside objects, so its not very effective way to combat, but still throughout the game you will kill some things trough objects. Idea is to open fire trough stuff if you see, for example, legs under car or shoulder behind object. Also it will penetrate armor.
I changed k_ap parameter, it still needs adjusting, but I really like it. k_pierce is parameter for something that I don't know, possibly maximum armor it can pierce, projectile damage after piercing object or something like that, changed it a bit but couldn't tell difference so it's a mistery for me.

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SpcDan
SpcDan - - 228 comments

k_pierce does literally nothing in CoP/CoC

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reiatsu
reiatsu - - 3 comments

from misery forum i know that k_pierce supouse to allow bullet 2 pierce thru objects but it dont work and its proven u can read more here: Moddb.com
in my setup i set it at = with k_ap that works
good work btw

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SpcDan
SpcDan - - 228 comments

k_pierce has no effect in CoC. It's a legacy stat from CS that got carried on to CoP, yet is useless. k_AP manages both armor penetration and object penetration.

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ESBA
ESBA - - 30 comments

I dont know if you just patched it but Fort-17 (not the fort-12) pistol's damage on the stats is way low, havent actually tested it ingame tho.

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smarch Author
smarch - - 214 comments

Yup, Fort-17, Nibles USP had low damage, fixed that in this update.
Thanks, I found it yesterday myself.

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Vardayn
Vardayn - - 269 comments

"hmm, this addon might be dead.."
"JAN 6? ALL HAIL SMARCH"

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smarch Author
smarch - - 214 comments

Updated, read changes. Great improvements, will drastically change your game and weapons you use.

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smarch Author
smarch - - 214 comments

Note that recoil is changed only when you are using iron sights/scopes. I play with crosshair disabled, using hipfire on rare occasion.

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NyamukSumatera
NyamukSumatera - - 76 comments

Hello smarch did you already implemented no zoom mod to this stcop mod, I found game breaking bug, somehow lending your companion dragunov silencer kzrzp while he using the svd guns make game crashing, and weird one it say out memory, it look like there are something spiking my memory related to that silencer

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NyamukSumatera
NyamukSumatera - - 76 comments

Sorry dragunov silencer thing was my problem that related to other mod, fix by removing that mod

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Guest
Guest - - 689,555 comments

Can we get a merge for this and its no ironsight zoom counterpart?

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Guest
Guest - - 689,555 comments

Can we... get a no ironsight zoom version?

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