Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report More Fast Travel Locations v9 [1.4.22 & 1.5]
Filename
CoC_More_Fast_Travel_Locations_v9.zip
Category
Prefabs
Licence
GPL
Uploader
Yarmoshuk
Credits
Team Epic, sLoPpYdOtBiGhOlE
Added
Updated
Size
9.87kb (10,109 bytes)
Downloads
9,515 (11 today)
MD5 Hash
2af6f0e0c0859841d838b46d5dc153e4
Embed Button
Embed Widget
Description

This addon does three things. Firstly, it enables Fast-travel (which is disabled by default in CoC), secondly it adds a lot more available points to fast-travel to, and it also lets you choose whether you want to unlock the fast travel points by first visiting them, or have them all unlocked from the beginning.

Preview
More Fast Travel Locations v9 [1.4.22 & 1.5]
Comments  (0 - 50 of 92)
Guest
Guest

How do you install this?
I already made a plugins folder with faction_fast_travel.ltx in it and set the setting to enabled since 1.4.16 disabled it, do I delete the folder or file or what if I want this add On?

Great job btw :)

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Yarmoshuk Author
Yarmoshuk

Simply replace your current faction_fast_travel.ltx with the one you get from this addon. (Although I do suggest you also keep a backup of your current file in case you would wish to switch back in the future.)

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Guest
Guest

Ok thx, it all works, but just a question, I see all the places for the fast travel locations in the image, but some of them don't appear even though I explored them. (Just walked through them). I did reload my save and all that, but they don't appear, like the clear sky fishing base in the water doesn't appear. And the bandit camp all the way up to the north west doesn't appear. Did I do something wrong? Or is it a bug?
It's alright if they don't work I got fast travel locations for most of the whole map.
Ty alot

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Yarmoshuk Author
Yarmoshuk

Thank you for your feedback.

I did some further testing regarding when the fast-travel icon appears and not. It seems the icon only appears for the location in which you are currently standing when the save is loaded. Unlike what I previously thought, simply walking through a location and reloading the save somewhere else does not work.

This is likely a bug in CoCs fast-travel system, which this mod does not change at all, it only adds more locations to the list of fast-travel points.

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Guest
Guest

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pavolpi
pavolpi

It's way better now. But I cannot see any green house like icons in some locations. I can't see them in Dead City, Limansk, Hospital, NPP, Pripyat plaza, Pripyat Outskirts, Generators. I haven't been there yet. Should I explore the locations first to make the icons appeared ? Btw I changed preventing fast travel when overloaded and when enemy is nearby. So now what prevents me from fast travel is just PSI storm and Emmisions. I like it better now.

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Yarmoshuk Author
Yarmoshuk

You need to visit the location in order for the fast-travel icon to appear.

Also, for some reason, the fast-travel icon does not seem to appear unless you reload a save at every location you wish the icon to appear for. This is likely a bug in CoCs fast-travel system, which this mod does not change at all, it only adds more locations to the list of fast-travel points.

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pavolpi
pavolpi

OK. Thanks.

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pavolpi
pavolpi

Btw I think someone could include vehicle driving and flying helicopter option to Call of Chernobyl mod. I always play CoC in debug mod. There is option to drive a car or fly over the ground. It would be awesome to have this options in official CoC mod.

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SpecShadow
SpecShadow

Thank you for that, I managed to do something for my Loner playthrough with remains of Warfare addon (to get smart_terrain locations) but this one seems to work better.
And it confirm my suspicion about activations of these green points, but that's not something serious.

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ntex
ntex

Hey. I installed this, the green fast travel icons are appeared in my PDA, but when i right click on them nothing happens. I got the same problem if i dont use this mod and i enable the fast travel. The icons there but if i click on them nothing happening. I need to enable debug mode or something additionally or one of the mods screw up something? Im sure i copied everything in the right place

I use these mods:

STCoP Weapon Pack + v4 patch
Outfit Addon 1.4.1
DoctorX Dynamic Questlines 1.16.17
Smurths Dynamic HUD 3.1.5
and this mod

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pavolpi
pavolpi

Try to zoom into that green house like icon in your PDA as much as posssible and keep clicking right mouse button while moving your cursor over the icon. It looks like a single little point in the icon is active.

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ntex
ntex

Tried this but still cant get it working :\

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pavolpi
pavolpi

check if you have "fast_travel.script" file in "gamedata\scripts\" folder. And also check if you have "faction_quick_travel.ltx" file in "gamedata\configs\plugins\" folder.

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ntex
ntex

Okay at least i figured it out. The thing is Smurth's Dynamic Hud causing problems with the fast travel somehow, exactly its own modified xrGame.dll file. If i using the one what is inside the Smurth's addon the Fast Travel option is not appear when you right click on any travel location. If i change the file to the regular one what is coming with the 1.4.16 patch its working again witohut porblems. I dont know its a must have file for the Smurths addon, but i report it for the mod author too. I think it needs to be updated for the latest patch

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Yarmoshuk Author
Yarmoshuk

Since many (Including myself) were having problems with getting the fast-travel icons to appear on the map I have now updated the addon to "version 2".

Version 2 automatically makes all fast-travel points available from the start. With the new version you no longer need to manually visit and reload a save at each location in order to unlock the fast-travel icon.

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Guest
Guest

How do I get version 2? Just download again using the above download button?

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Yarmoshuk Author
Yarmoshuk

Yes, just download again.

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L3d
L3d

this is great news now i will try this when i get back home from work unreal tournament editor keeps crashing frkn pc over here :/

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trotil
trotil

Works properly for me with OWR3 v5 and other few minor mods.
This is a great mod, you can avoid the long and boring travels when nothing happens, especially in Darkscape. Or you can easily return back if you forgot something.

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Guest
Guest

How to download?

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Yarmoshuk Author
Yarmoshuk

Click the "Download Now"-button at the top of the page. Or just follow this link: Moddb.com

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InquisitorChaotic
InquisitorChaotic

So I downloaded v2, and now all the points are visible.

Problem is, I still can't click on any... Right-clicking doesn't make anything pop up.

What do I do?

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Yarmoshuk Author
Yarmoshuk

You might have to zoom in a bit for the click to properly register.

Are you using any other mods? For example an old version of Smurths dynamic hud causes a problem just like this.

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InquisitorChaotic
InquisitorChaotic

Well I checked my SDH version like you said, and I actually was a version behind, but only on 3.1.5.7 compared to 3.1.6.7. Updating that didn't seem to change anything, I still have the issue.

I'm also using the STCoP +OA patch for it, as I have both of those, if that matters.

On top of that I'm using Infinite Companions, Faction Relations, and More Mutants, but I don't see how any of those would affect it.

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Yarmoshuk Author
Yarmoshuk

Do not use the xrGame.dll file that comes with Smurth. Use the 1.4.16 CoC one instead. That should fix it (according to the comments regarding this issue on the Smurth addon page).

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nadhij
nadhij

How do I remove a few of the fast stavel location myself. For me the fast travel location for cordon and great swamp is too much(I prever 4 location per map).

Update :
No worry, I figure it out already.

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InquisitorChaotic
InquisitorChaotic

Alright, I replaced my dll with 1.4.16's and it's fixed, thanks!

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Viyara
Viyara

Doesn't work for me, simply crashes as soon as I try to load a game. If it makes a difference, I didnt have a faction fast travel file to begin with for whatever reason

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Yarmoshuk Author
Yarmoshuk

Are you using a compatible version of CoC? Do you have any other addons that could conflict?

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melon0111
melon0111

Having this same issue, I am also using the Arsenal Overhaul addon, but I didn't have to replace any files.

I have a screenshot of the error message here I.imgur.com

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Darth_Revan_II
Darth_Revan_II

Hi, check which CoC version you have. I had the same error. I was on 1.4.12. After installing patch 1.4.22 it all worked.

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LordLucho
LordLucho

Wait... You can fast travel?!?!... HOW!!! TELL ME HOW!!! (Damn assassiantion missions, "Go to north for the target" they said "It will paid off well" they said)

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Yarmoshuk Author
Yarmoshuk

The fast-travel procedure is described in the mod description.

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hunter07029189
hunter07029189

Plz Help; i am NOT new to modding / installing mods with the stalker series but this gives me a headache -.-

I simply copy paste the mod files in my gamedata folder in the specific path gamedata/scripts --> fasttravel.ltx

and

gamedata/configs/plugins --> faction_quick_travel.ltx

i get an error report when loading my last safegame telling me the Following:

FATAL Error
Expression:g_ui Spot.xml --> navigate to node (path_base 0)
Function:CMap Location:: Load Spot
File:map_location.cpp
Line: 102
Description: XML node not found in file map_spots.xml
Arguments:fast_travel

below are some more information saying:

stack trace: xrCOre XrDebug xrGame.dll and some other files are involved....any help ?

I Run the 1.4.16 install with AO3 (v.4) and some minor addons (weapon dmg, trades buy broken weapons, Suit addon, loot money, dynamic factions - thats it)

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Yarmoshuk Author
Yarmoshuk

It should not be "fasttravel.ltx", it should be "fast_travel.script".

Other than that Im afraid I have not able to get anything out of the error report, I haven't even managed to find the file "map_location.cpp" in the CoC database... sorry.

It sounds very unlikely that any other addon would conflict with this addon, but I guess you could try and run this addon alone and see if it still crashes?

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hunter07029189
hunter07029189

oh well, it was just a type error of me; i sure have the right fast_travel.script which i downloaded with you addon ;-)

i will try without other mods; cheers so far.

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hunter07029189
hunter07029189

should there be fasttravel files before installing your addon ? i didnt have any before, could it be that the original files are requiered and are still packed in some .cab archive ?

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Yarmoshuk Author
Yarmoshuk

You don't need to have any additional files in the gamadata-folder. There are other files that control the fast-travel system, but those are not modified by this addon (so the vanilla ones already in the CoC database will do the job).

The modified files do the following:
- faction_quick_travel.ltx adds more locations to the list of fast-travel locations.
- fast_travel.script makes all locations available from the start.

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hunter07029189
hunter07029189

well...if the 2 files ADD fast travel locations and make them available from the start....it needs some file which activate fast travel at all (with less locations of course)...

so which would these files for activating fast travel in general (vanilla) be ?

because without these 2 files i DONT have fast travel at all...or should the FT option be enabled with my vanilla 1.4.16 ????

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Yarmoshuk Author
Yarmoshuk

The two files are built into CoC by default, all I have done is modified them.

The activation of fast-travel is done in faction_quick_travel.ltx, on line 2 there is a "enable = false/true" variable. The CoC default file is set to "false", the one in this mod to "true".

After that follows a list of available fast-travel location for each factions, the list in the modded file has a lot more locations.

The fast_travel.script file is the one that adds the fast-travel locations to the map, both the CoC vanilla-file and the modded file does that. The only difference is that I (in the modded file) removed one if-statement that only added a location if it had previously been visited by the player, because this did not work well in vanilla CoC (many times the fast-travel marker was not added despite having visited the location).

Here you can download the two non-modified fast-travel files if you wish to try if they work better: Cloud.openmailbox.org

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hunter07029189
hunter07029189

Actually, i dont have the 2 files in my vanilla 1.14.16 version ... i will try to start the game with the vanilla files, and then modify as your files are ;-)

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hunter07029189
hunter07029189

So, again funny stuff going on. If i copy the original files in the gamedata paths, the game runs without problem - but also without fasttravel option :D

If i copy paste your files, the game crashes. If i manually change the original files (enable = true), the game crashes as well, but brings me a different error report.....i guess i just continue on foot until an offical patch makes FT available in CoC :D

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Darth_Revan_II
Darth_Revan_II

Hi, check which CoC version you have. I had the same error. I was on 1.4.12. After installing patch 1.4.22 it all worked.

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L3d
L3d

im on the latest version and there are no files to replace either here :/

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Guest
Guest

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comraderichard
comraderichard

How come this seems to have disappeared from the addon page when I browse it? o.O

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Yarmoshuk Author
Yarmoshuk

It was a mistake made by me. I accidentally clicked the "Archive" button when accessing the addon-page, and when reverting such an action the addon needs to be re-authorized by Moddb-staff. Until then it is invisible.

It should be back by now, though.

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zilvinaspredkus
zilvinaspredkus

Hey, so I like others here have a similar problem with fast travel. I have all the green house logos on the map, and when I zoom on one of them it shows the text line that says quick travel, but that's it, when I try and click on it doesn't do anything and yes, I have all the files put in their respective folders.
I'm also using AO3,S.W.T.C, Outfit addon, additional mutants, All weapons trade condition, Ultra graphics and transparent inventory mods. Any ideas of what might I be doing wrong ? :(

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Yarmoshuk Author
Yarmoshuk

When hovering over a house-icon the text "Quick-travel" will appear. In order to fast-travel, you need to right-click on the icon and then left-click on the text "Fast-travel" that appears.

Sometimes when zoomed-out very far the right-click won't register, so you might have to zoom-in a bit on the pda-map.

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zilvinaspredkus
zilvinaspredkus

Ok, I didn't left-click fast-travel after right-click, that might've been the problem, I'll try this, cheers

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