Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Description

The concept of the addon is primarily based on events that occur after the plot of all three games of the series. The addon does not carry any global idea and is not subject to stylization, it only expands and supplements the original Call of Chernobyl.

Preview
MLR 7.1 + English Translation v1.1 [CoC 1.4.22]
Post comment Comments  (0 - 50 of 107)
DubTrap
DubTrap - - 48 comments

What does this do exactly? I can't quite tell from the desc. A storyline of a sort?

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ColonelRH Author
ColonelRH - - 770 comments

New tasks , new characters, new smart terrains, new level , new garbage level , and many other gameplay features

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Amoch
Amoch - - 1,541 comments

Nice! I loved the changes OGSE 0693 did to Garbage, hopefully it's something similar. Will check this out!
Hopefully this will be made available to final CoC 1.5 when it's done.

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ColonelRH Author
ColonelRH - - 770 comments

Maybe when the time is right xD

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jankalv
jankalv - - 61 comments

Will give a shot and see if somthing changes.And yes shold we start new save for this ?

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ColonelRH Author
ColonelRH - - 770 comments

Yep :D cuz of the new reworked Garbage level ( smart and scripts )

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Banmin
Banmin - - 62 comments

Is that compataible with weapon packs ?

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ColonelRH Author
ColonelRH - - 770 comments

Yes , there are a compatibility patch for SCoP and AO

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emze
emze - - 104 comments

Maybe a dumb question, but does this work in story mode?

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ColonelRH Author
ColonelRH - - 770 comments

Yes of course xD ,

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-_AlexV_-
-_AlexV_- - - 162 comments

Is it compatible with DoctorX's Addons(Questlines,Dynamic Faction Relations,Dynamic Anomalies) and other mods(Outfit Addon,W.A.R.F.I.G.H.T.E.R,Dan's Monster Mods,Expensive Consumables and Faction Patches,Expensive Detectors,Rare Item Drops,Corpses Drop Money)? I know that's a long list but these addons are great.

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ColonelRH Author
ColonelRH - - 770 comments

Some are compatible but the rest isn't! In the next few days i may upload a modpack for MLR 7.1 with the ENG translation

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-_AlexV_-
-_AlexV_- - - 162 comments

Can you say the mods that are compatible and incompatible? (Dumb question...Sorry)

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ColonelRH Author
ColonelRH - - 770 comments

Dynamic relations ( it should work ), dynamic anomalies, loot money , weapon packs ( AO or SCoP ) , outfits addon , item drop ,expensive detectors , 33 new artifacts or artifacts expansion, ... ( there are more but im not sure about the comparability )
Questline is not compatible

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-_AlexV_-
-_AlexV_- - - 162 comments

Thank you so much.

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Amoch
Amoch - - 1,541 comments

This is exactly the kind of mod we need for CoC, thanks!

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ColonelRH Author
ColonelRH - - 770 comments

Yr wlcm ;)

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ElonHusk
ElonHusk - - 15 comments

It has english traslation? because mine is still in russian and I can't understand anything.

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ColonelRH Author
ColonelRH - - 770 comments

Yes it is xD

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ParanoidCommie
ParanoidCommie - - 135 comments

Cant wait for it to be in the merge :D

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-_AlexV_-
-_AlexV_- - - 162 comments

Hi! I have a little problem..How can I complete the quest for Fat at the factory in Glade? (another dumb question...)
Edit: I found out how to complete the quest...

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-_AlexV_-
-_AlexV_- - - 162 comments

Can someone help me? I can't find the 3rd Document for Fat at the factory in Glade.

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ColonelRH Author
ColonelRH - - 770 comments

Hmmm! I dont remember the place ( maybe in the underground?)

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-_AlexV_-
-_AlexV_- - - 162 comments

Can I spawn it somehow?

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ColonelRH Author
ColonelRH - - 770 comments

Im not sure about that :') i will check it as soonest as i can

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-_AlexV_-
-_AlexV_- - - 162 comments

Ok.Thanks Colonel!

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-_AlexV_-
-_AlexV_- - - 162 comments

Please send me a message if it works.

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-_AlexV_-
-_AlexV_- - - 162 comments

What underground?
The basement of the building in the middle of the factory?

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ColonelRH Author
ColonelRH - - 770 comments

Yep xD

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-_AlexV_-
-_AlexV_- - - 162 comments

I searched the entire basement and it's not there xD

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Guest
Guest - - 689,463 comments

Greetings , i'm just giving this a try after dropping out from a questlines/living legend build, that never felt right...like a kindergarden of hell..lol. However, this MRL mod is really tempting,especially with this new level 'Glade(?)', do you think there could be problems with the Absolute Nature/dTexture Redux packs ? Beginners tutorial was a little bit funny ,when fanatic screwed several attempts to wipe out the mutants, but instead of, decided to start war with military patrols, even firing at the hind overhead, with his AK...really fanatic,lol. I turned off helipatrols and now it really get's going, just a minor oddity so far ,i got a quest where :" Stalker asked to find [%s]". I suppose, this could be hard to achieve...Thanks a lot for your work and apologies for my bad english. Best regards

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ColonelRH Author
ColonelRH - - 770 comments

You can use the texture packs but make sure that you remove from the pack all garbage "dump" ( folder/files ) cuz this mod have a new garbage that wont feat the old textures
(Im not really sure of this but you can test it after making a backup of course )

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Guest
Guest - - 689,463 comments

...i think, i ran into an gameplay issue. First, MLR mod put on top of the Absolute Nature Redux and Absolute Structure packs seems to be no problem, regarding garbage level. BUT at the end of that areal, when approaching the checkpoint to rostok, the duty guy you have to pay at the car, was dead , so when reaching rostok ,the whole duty faction had become enemies ,leading to a fierce shootout even within the '100 rads bar'...feels like something from an early Tarantino movie...Is there any way to get em back to neutral behavior ? Feels a little bit too lonely being a loner at the moment....

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ColonelRH Author
ColonelRH - - 770 comments

What addons are you using??

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ElonHusk
ElonHusk - - 15 comments

same happened to me, I don't care since duty is useless for me but it is a little annoying to enter rostok and have 5 guys from duty shooting you because of that, BTW I use only this mod with some of the addons included on on the zip file and the STCoP gun mod so I think is problem of this mod or other addon included.

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ColonelRH Author
ColonelRH - - 770 comments

You should find a duty solider ( marked in the map as an important character ) you will receive a message from him once you are close to the outpost , asking you to pay him 5000ru to pass , if you dont do that you will be unwelcome in the duty territory ( if you killed him = the same thing )
Make sure that you apply the fix in the description cuz that mission was bugged and keep crashing the game

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radrich
radrich - - 21 comments

AbsNatuRedx
AbsStructRedx
AO3.1 for Call of Chernobyl (v5)
Outfit_Addon
Default_Grass+
SWTC CoC Advanced
Dan's Monster Mods
MLR7.1
Active Simulation on all levels
Adaptation to Weapon addons(AO3 & STCoP)
Ambient sounds from SoC-ClearSky
BetterWeapCond
Install Files - Copy ALL the content into CoC dir
AO_+_OA_Compatibility_Patch
Hud - full (light)
Minimap - On
NPC-Spots - Friends, Hostiles & Deadbodies
2.weapon damage - light
...all enabled with JSGME.

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ColonelRH Author
ColonelRH - - 770 comments

Hmmm

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Guest
Guest - - 689,463 comments

Please where can i find a flashlight ? I can't do anything at night, found a cheap headset ,but it's not working.

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ElonHusk
ElonHusk - - 15 comments

looks like flashlights are a little bugged but in Yantar outside the bunker you can find a guy sitting in some boxes where you can buy a good one for like 17000RU

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ColonelRH Author
ColonelRH - - 770 comments

Ill check it out

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nnika
nnika - - 24 comments

I have a problem with PDA map. The blue arrows in the map dont appears,no exists so is very difficult to change to other zones without the arrow references.

The curious thing is in a small zones of map still appears the blue arrow.I tried other factiones and the same error.

Imgur.com

Sorry for my english.

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ColonelRH Author
ColonelRH - - 770 comments

I dont know :3, but ill check it out :D

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nnika
nnika - - 24 comments

I tried a clean install only COC and this mod and the same result.

I dont know what causes this bug,its very weird because show the blue arrows partially in some zones like in the picture i posted

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ColonelRH Author
ColonelRH - - 770 comments

it have no connection with My translation , it may be from the base addon , anyway , is it just not appearing in the PDA map or you Cant pass trough this point?

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nnika
nnika - - 24 comments

No,i cant pass to other zones and a message in russian appears.

Imgur.com

Edit: Okey,I need to activate Open all transitions in game options and finally i can change to other zones and all the blue arrows appears after i move to other zone(no at start game)

Other question,i dont know what exactly means this options and which are the effects in game.

1.Weapon status depend on rank
2.Reputation information(in messages)
3.Portrait by outfit
4.Robbery in a dream.
5.Removed Dropped item

Thanks again for you work

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ColonelRH Author
ColonelRH - - 770 comments

Ahh , its not a bug , as i know you sould earn or buy some infos to unlock those paths ( Snitch or someone else in the bar should sell those informations )

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radrich
radrich - - 21 comments

O.k, i think i found a gamebreaking bug. Finally able to reach the guy at garbage/rostok checkpoint, when trying to talk to him i get this: FATAL ERROR

[error]Expression : no_assert
[error]Function : CXML_IdToIndex<class CPhraseDialog>::GetById
[error]File : E:\STALKER\X-Ray Source\X-Ray_CallOfChernobyl\src\xrServerEntities\xml_str_id_loader.h
[error]Line : 112
[error]Description : item not found, id
[error]Arguments : pay_or_go_away_gar_oupost_talk
...what a pity, i really liked most of the rest.

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ColonelRH Author
ColonelRH - - 770 comments

Hmmm. Its one of the dialog lines
I think i can fixe it , can you send me your savegame??

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radrich
radrich - - 21 comments

When applying the fix to gamedata i got crash on Coc launch :
Starting engine...

FATAL ERROR

[error]Expression : false
[error]Function : CXml::Load
[error]File : xrXMLParser.cpp
[error]Line : 87
[error]Description : XML file:gameplay\dialogs_mlr.xml value: errDescr:Error reading end tag.

stack trace:

0023:006937E1 xrCore.dll, xrDebug::fail()
0023:05E65540 xrXMLParser.dll, CXml::Load()

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ColonelRH Author
ColonelRH - - 770 comments

Mega.nz here is The New Fix ,Tested and everything should work fine XD i even added a small story you will figure it out later ahah
Note: The Fix Link In the description is Updated

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