Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
Improved interface for coc. adaptation of the author: WizziGun. unzip the file in a folder gamedata
VERY nice!! beautiful UI. Should be included in for vanilla game.
So... I haven't understood what's new in this update, can you please explain ?
There's a YouTube link in the description:
Yeah, already saw that, but i can't see anything different from before.
As far as I can tell the UI has new textures. They are more brown colored and rusty-looking than vanilla which is more blue/grey-themed.
Look at these two screenshots for comparison: Media.moddb.com
Media.moddb.com
Thanks, now I have understood :P
1.4.12? ->12?
Up. And for 1.4.22?
Does not work with 1.4.22
Crashes on startup. Tested it all alone to rule out possible incompatibilities.
Without a shadow of doubt this mod wont work AT ALL on 1.4.22
If anyone has any doubts this ERROR message should clear them:
FATAL ERROR
[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitFrameWindow
[error]File : ui\UIXmlInit.cpp
[error]Line : 107
[error]Description : XML node not found
[error]Argument 0 : msg_wnd:background
[error]Argument 1 : ui\ui_mm_main_16.xml
stack trace:
Indeed same issue
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If you do update this, you should add on_game_start function to hud_work.script and RegisterScriptCallback for actor_on_update for hud_update so that you do not have to edit bind_stalker.script
Also in the main menu options xml, missing tags from 1.4.22 need to be added and ai_die_in_anomaly needs renamed to enable_tracers, this could be easily detected using WinMerge if you compare with CoC.
any chance of a version with no minimap
Any chance this could be made to work with CoM? I like CoM's UI but I'd like to change it up.
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Would kill for at least the main menu section to be updated. I tried myself, but my modding knowledge for this sort of thing is fairly weak.
So does this work in COC 1.4.22 or not
Cool UI but some symbols are broken, is some way to fix?