Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report Full Simulation A-Life [1.4.22]
Filename
Full_Simulation_A-Life_1.4.22.7z
Category
Prefabs
Licence
Proprietary
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Aktuarus
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Updated
Size
12.32kb (12,611 bytes)
Downloads
9,988 (1 today)
MD5 Hash
182b555029d164e71ccf445d448203ce
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Description

Small fix that breathes more life into CoC. Can begin to happen strange events... A-life simulation is enabled in every location, even if you aren't there. ATTENTION! Increases the load on the computer! Perhaps you will have to reduce spawn stalkers to 0.25-0.5. Changed only _g.script file. Conflicts with other mods should not be. Author - NecrONIKS

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Full Simulation A-Life [1.4.22]
Comments  (0 - 50 of 97)
Sax
Sax

Will try when I get home!

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yoshjoz
yoshjoz

Did you ever got home?

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Mihzvol
Mihzvol

Maybe he got hit by an Emission on the way home, we'll never know

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Guest
Guest

rip Sax, lets drink to him again, he was a good
comment poster

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Menumorut
Menumorut

Stalker, blowout soon
When?
NOW!

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Serensius
Serensius

A toast of Cossack to Sax.

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Sax
Sax

BUT IM NOT DEAD

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SashaRed
SashaRed

How are you? Have you gotten home?

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Devana25
Devana25

How far way is your house?

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Bindleton
Bindleton

Clearly a cloud demon taking the form of Sax. Do not trust

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jike55
jike55

ithnk that sadly he didnt got home... i cri everitiem

Reply Good karma Bad karma+4 votes
dulfifqariano
dulfifqariano

Maybe he lost his keys and he is looking for them around the world? (just joking, so dont take it too serious)

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Strogglet15
Strogglet15

There is no place like home.

What? Somebody had to make the reference! From Blood!

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SIGGS
SIGGS

Legend has it he is still on his way home to this day.

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wet_vasily
wet_vasily

We always warned u to go home fast.But no , you had to be slow all the time...And then you got hit by emission...We warned you.The Zone
IS DANGEROUS

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MadeYouLook
MadeYouLook

Can we please get more detail in the description on what this addon does and the changes it makes?

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Aktuarus Author
Aktuarus

Life goes on all locations, even without you

Reply Good karma+6 votes
Krym
Krym

A-life simulation is enabled in every location, even if you aren't there.

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piotrburz
piotrburz

To put it simple -you will encounter a lot more bodies, after a firefight. Sometimes a dead chimera along 3 duty members wearing exoskeletons, or a an aftermatch of a firefight between bandits and stalkers.

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R0ADKILL
R0ADKILL

Wow nice, this is great :D

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$overeign
$overeign

Are you guys not experiencing crazy reoccuring stutter with this?

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Warad
Warad

I've tested it myself, and if the spawn population settings in the game options are at 1 or 1.25 then yeah the game stutters pretty badly, probably because there's so many offline squads going at once and those population values can make the Zone pretty crowded.

If the population is at the default .5 or under it seems to work perfectly fine though.

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$overeign
$overeign

Yeah, both of my population settings were at the standard value 1. I'll experiment with them later and come back at you.

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$overeign
$overeign

Setting down both the mutant and the stalker population seems to help a lot. It significantly reduced the stutter.

I wish CoP wasn't a single core application...

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FastCheetah5
FastCheetah5

I wish there was a way to make it use 2 cores. Maybe an emulator to make a 2-core seem as a 1-core in the application. Maybe i am talking crap xD

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$overeign
$overeign

It doesn't work as easy as that. :)

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Alundaio Creator
Alundaio

Unless you are using an OS older then Windows 7 then the OS should utilize all cores for any multi-threaded application. X-Ray 1.6 has low-level multi-threading despite the rumors that it doesn't. That rumor started from these claims by 4A Games developers who made X-Ray Engine: En.wikipedia.org

But they left before SoC was released and X-Ray engine has seen updates with CS and CoP by the lead programmer now working at Vostok working on Survarium. There is a primary and worker thread as well as physics, sound, lua all have their own dedicated thread which an OS can put on any of your cores as long as you have the proper affinity set in Task Manager (all by default)

CoC engine even has a primary/worker thread sync fix by Nitrocaster which I took from Open X-Ray project. Though, I didn't see any changes in performance when this was added.

Reply Good karma+13 votes
$overeign
$overeign

Interesting. To be honest, I haven't noticed better performance in game while having it run on multiple cores. Paradoxically for me it often seems to run better or equally good? assigned only to one core.

It would be nice if A-Life was global and running as a seperate thread on a seperate core.

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the.taxman
the.taxman

I do it myself some time. But good idea for a addon, not everyone realizes that by default a-life is enabled only for current and neighbouring locations(the rest are temporarily frozen). Enabling it for all levels leads to far more dynamic, suprising zone, but also require more memory - on weaker hardware can cause perfomance and stability problems.

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Alundaio Creator
Alundaio

But in 1.4 there is no longer a limitation on the squads choosing targets. In older versions they could only choose targets on the linked levels (active smarts), this restriction was removed. They can now select disabled smarts on unlinked levels. It just means when squad reaches an unlinked level they are deactivated and will continue to their target they are re-activated again. In my opinion it is not worth disabling this feature anymore.

It's one of the reasons why 1.4 alife is much more active.

Reply Good karma+5 votes
the.taxman
the.taxman

Well, it's cool, then :) I'm right, that there is also possibility to mess with "simulation_squads"(configs\ai_tweaks), and add more levels under certain tables? This will make that more levels will be currently active, not screw up anything with npcs level changing or something?

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marafice
marafice

well i've set both sliders to .25 and still crazy stuttering. nice idea but for me if its a choice between this and full graphics i'll take the later. thumbs up for the effort tho

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Rotkilleur
Rotkilleur

Have you tried on a new game? If I remember correctly, turning down population doesn't work right away if you don't, since it doesn't despawn already created squad. Unfortunately that would mean playing without your already created characters, your choice.

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the.taxman
the.taxman

Yea, changing population fractor doesn't immediately change amount of squads in zone. It take some time, all extra squads have to spawn, all redundant squads have to die. After lowering population fractor it's best to start new game.

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marafice
marafice

started new game with both stalker and mutants set to .5. no problems so far. will play for a while and see how it goes.
for others reference my system is a 6600k, gtx980ti ftw, and rog swift set at 165hz. also the gsync module may be helping to smooth things.

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scarrus
scarrus

Nice mod, but game turns into a slideshow, enen with botch populations down to 0.25. But nice for adding this.

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$overeign
$overeign

Start a new game.

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Guest
Guest

Good thought that. As I,m only testing till doctorx updates his add ons I,ll start a new game and see how I go

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son714
son714

This definitely makes the zone more realistic. I'll definitely try it out

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Mudhut
Mudhut

I have no lag issues whatsoever unless there are a large amount of spawns at the same time (16gb RAM, 970 and i5).

I'm not sure if I messed something up but even with mutant and stalker spawns at 0.25, and exclusion radius at 100m, it's still constant fighting (new game).

I think this is due to a-life being biased towards the player? In other words NPCs head your direction more often?

It's definitely awesome finding the remnants of a firefight, but is there a way to reduce the number of spawns in the whole Zone?

I was doing a escort the scientists mission, and the enitre monolith faction and zombies decided to invade our position xD

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son714
son714

I sometimes have stuttering here and there but other then that really not much complications that I can complain about. Loving this addon so far :)

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Aktuarus Author
Aktuarus

It is necessary to reduce spawn NPC. Then it will be not so hard

Reply Good karma+3 votes
son714
son714

What number should I change it too? I currently have it at 1

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Aktuarus Author
Aktuarus

0.25 - 0.5

Reply Good karma+3 votes
staberind
staberind

If this could be limited to areas adjacent to where you are only, it would be sublime.
As it is, my non potato computer is a little jerky, Maybe I will just leave it for a bit to settle down next try.

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brankovich
brankovich

>If this could be limited to areas adjacent to where you are only, it would be sublime.

That's how vanilla CoC is IIRC, so there would be no point in this mod then

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Aktuarus Author
Aktuarus

Try to reduce the population and start over. Maybe 0.5 will be just right.

Reply Good karma+2 votes
smarch
smarch

How does this work with Survival mode? Will zombies from other maps target my location?

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Aktuarus Author
Aktuarus

I dont know. Try it, then tell us =)

Reply Good karma+2 votes
smarch
smarch

Well, I slept for 24hrs in game and there came 150 stalker zombies plus unknown amount of civilian/izlom zombies and snorks. I guess it works.

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diqrider
diqrider

lelkek.

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