Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
Small fix that breathes more life into CoC. Can begin to happen strange events... A-life simulation is enabled in every location, even if you aren't there. ATTENTION! Increases the load on the computer! Perhaps you will have to reduce spawn stalkers to 0.25-0.5. Changed only _g.script file. Conflicts with other mods should not be. Author - NecrONIKS
Will try when I get home!
Did you ever got home?
Maybe he got hit by an Emission on the way home, we'll never know
rip Sax, lets drink to him again, he was a good
comment poster
Stalker, blowout soon
When?
NOW!
A toast of Cossack to Sax.
BUT IM NOT DEAD
How are you? Have you gotten home?
How far way is your house?
Clearly a cloud demon taking the form of Sax. Do not trust
ithnk that sadly he didnt got home... i cri everitiem
Maybe he lost his keys and he is looking for them around the world? (just joking, so dont take it too serious)
he probably got looted by bandits and then rapped by freedomers
There is no place like home.
What? Somebody had to make the reference! From Blood!
Legend has it he is still on his way home to this day.
We always warned u to go home fast.But no , you had to be slow all the time...And then you got hit by emission...We warned you.The Zone
IS DANGEROUS
Sax Russell??
Lost to the zone
RIP Sax
after all these years from 2016-2018, he never went home
Did you arrive at home yet?
Hey guys I am really concerned here for the well being of Sax. After 3 years we still do not know if he has ever gotten home. I have tried every form of contact and to still no avail. I fear that something horrible may have happened to my internet acquaintance. Oh my dear Sax, has thee fallen ill?
RIP Sax he was hit with an emission on his way home right after getting raped by freedomers and snorks. :(
RIP STALKER
Sax: Never Made It Home
Can we please get more detail in the description on what this addon does and the changes it makes?
Life goes on all locations, even without you
A-life simulation is enabled in every location, even if you aren't there.
To put it simple -you will encounter a lot more bodies, after a firefight. Sometimes a dead chimera along 3 duty members wearing exoskeletons, or a an aftermatch of a firefight between bandits and stalkers.
Chimeras wearing exoskeletons I can get down with.
AHAHHAHAHAHAHAHAHAHAHAHA
Chimeras with Exos? Too OP!
Wow nice, this is great :D
Are you guys not experiencing crazy reoccuring stutter with this?
I've tested it myself, and if the spawn population settings in the game options are at 1 or 1.25 then yeah the game stutters pretty badly, probably because there's so many offline squads going at once and those population values can make the Zone pretty crowded.
If the population is at the default .5 or under it seems to work perfectly fine though.
Yeah, both of my population settings were at the standard value 1. I'll experiment with them later and come back at you.
Setting down both the mutant and the stalker population seems to help a lot. It significantly reduced the stutter.
I wish CoP wasn't a single core application...
I wish there was a way to make it use 2 cores. Maybe an emulator to make a 2-core seem as a 1-core in the application. Maybe i am talking crap xD
It doesn't work as easy as that. :)
Unless you are using an OS older then Windows 7 then the OS should utilize all cores for any multi-threaded application. X-Ray 1.6 has low-level multi-threading despite the rumors that it doesn't. That rumor started from these claims by 4A Games developers who made X-Ray Engine: En.wikipedia.org
But they left before SoC was released and X-Ray engine has seen updates with CS and CoP by the lead programmer now working at Vostok working on Survarium. There is a primary and worker thread as well as physics, sound, lua all have their own dedicated thread which an OS can put on any of your cores as long as you have the proper affinity set in Task Manager (all by default)
CoC engine even has a primary/worker thread sync fix by Nitrocaster which I took from Open X-Ray project. Though, I didn't see any changes in performance when this was added.
Interesting. To be honest, I haven't noticed better performance in game while having it run on multiple cores. Paradoxically for me it often seems to run better or equally good? assigned only to one core.
It would be nice if A-Life was global and running as a seperate thread on a seperate core.
I do it myself some time. But good idea for a addon, not everyone realizes that by default a-life is enabled only for current and neighbouring locations(the rest are temporarily frozen). Enabling it for all levels leads to far more dynamic, suprising zone, but also require more memory - on weaker hardware can cause perfomance and stability problems.
But in 1.4 there is no longer a limitation on the squads choosing targets. In older versions they could only choose targets on the linked levels (active smarts), this restriction was removed. They can now select disabled smarts on unlinked levels. It just means when squad reaches an unlinked level they are deactivated and will continue to their target they are re-activated again. In my opinion it is not worth disabling this feature anymore.
It's one of the reasons why 1.4 alife is much more active.
Well, it's cool, then :) I'm right, that there is also possibility to mess with "simulation_squads"(configs\ai_tweaks), and add more levels under certain tables? This will make that more levels will be currently active, not screw up anything with npcs level changing or something?
well i've set both sliders to .25 and still crazy stuttering. nice idea but for me if its a choice between this and full graphics i'll take the later. thumbs up for the effort tho
Have you tried on a new game? If I remember correctly, turning down population doesn't work right away if you don't, since it doesn't despawn already created squad. Unfortunately that would mean playing without your already created characters, your choice.
Yea, changing population fractor doesn't immediately change amount of squads in zone. It take some time, all extra squads have to spawn, all redundant squads have to die. After lowering population fractor it's best to start new game.
started new game with both stalker and mutants set to .5. no problems so far. will play for a while and see how it goes.
for others reference my system is a 6600k, gtx980ti ftw, and rog swift set at 165hz. also the gsync module may be helping to smooth things.
Nice mod, but game turns into a slideshow, enen with botch populations down to 0.25. But nice for adding this.
Start a new game.
Good thought that. As I,m only testing till doctorx updates his add ons I,ll start a new game and see how I go