Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
Since I couldn't find this file anywhere and I've seen other people struggle with it, I decided to upload this on my own. This is the official Fast Travel option that comes with the game but is turned off by default. Hope this help. Now get out of here, Stalker!
IMPORTANT!: There is a strange bug which requires you to save and load near the point for it to register. A good rule of thumb for places you suspect have fast travel points: If there are vendors, most likely a point near there. If there is a bed and lots of people nearby, could be a point nearby. Just quick save and quick load near somewhere you think there may be a point. I'll work on a map in due time.
I've just updated this file so I should now work as intended! The locations with a point you visit should now actually show up on the map! I've only tested this with my save file (Mercenary) but the points did actually show up this time. You still have to visit them to unlock the point as they are not discovered by default. Just replace your old file with this one.
The official YouTube video for this reads: "Fast travel will only work after discovering certain locations, which will appear on the PDA as you find them. You will be unable to fast travel if you have enemies, are bleeding or radiated, over encumbered and during emissions. It will be disabled by default because it goes against some of my personal design choices.
I added a fast travel system to demonstrate a new engine feature which will be in 1.4.15. I added to the engine the ability to initiate a context menu by right-clicking map spots. The menu items and actions can be added dynamically through lua scripting, making it possible for addon creators to use this feature as well."