I don't have much to say about myself. Let's see where I can start... My first ever experience in modding was when I was 11, in 2006, and modifying the ROMs of the Generation III series of Pokémon games. I moved from there to Grand Theft Auto, and then Source, which is my home for now. I'm a level designer for the Source Engine, Quake Engine, and the Unreal Engine but am not working for any of those companies. I do want to work for Valve however. Unfortunately the two engines I just mentioned (Source and Quake) cannot make open-world games, but I will be going for those two for a mod before I move on to something bigger. Unreal is nice but it requires a team to use effectively, which I don't have.

My Blogs

No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Level
Avatar
Avatar
Status
Last Online
Country
United States United States
Gender
Male
Friends
Become friends
Member watch
Start tracking
Statistics
Visitors
69 (1 today)
Time Online
37 minutes
Activity Points
0
Site visits
30
Contact
Contact
Send Message
Steam
missingnoguy55