I don't have much to say about myself. Let's see where I can start...
My first ever experience in modding was when I was 11, in 2006, and modifying the ROMs of the Generation III series of Pokémon games. I moved from there to Grand Theft Auto, and then Source, which is my home for now.
I'm a level designer for the Source Engine, Quake Engine, and the Unreal Engine but am not working for any of those companies. I do want to work for Valve however.
Unfortunately the two engines I just mentioned (Source and Quake) cannot make open-world games, but I will be going for those two for a mod before I move on to something bigger. Unreal is nice but it requires a team to use effectively, which I don't have.