Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report Arsenal Overhaul 3.1 (v.5)
Filename
AO3.1_for_Call_of_Chernobyl_v5.7z
Category
Weapons Skin
Uploader
Darryl123
Credits
E.Nigma42
Added
Size
705.37mb (739,637,741 bytes)
Downloads
25,903 (32 today)
MD5 Hash
558538699cdea4f3430fe4eb5837e47a
Embed Button
Embed Widget
Description

Arsenal Overhaul 3.1 addon for Call of Chernobyl 1.4.16+.

Preview
Arsenal Overhaul 3.1 (v.5)
Comments  (0 - 50 of 218)
Darryl123 Author
Darryl123

This is an officially supported port of Arsenal Overhaul 3.1 built from the ground up and designed specifically for Call of Chernobyl 1.4.16+ with many major changes and fixes.

Hopefully there isn't, but there may be bugs.
Report them in the comments and I will patch them when I am able to.

---

This will likely be this year's last update for this addon whilst I work on something else addon-related. Regular maintenance and patches will continue to be released as normal afterwards.

Reply Good karma+7 votes
comraderichard
comraderichard

Just out of curiosity did this resolve the issue with Storm not being able to equip scopes to or did Nimble's unique weapons merely get added to the debug list?

Reply Good karma Bad karma+4 votes
rchk9999
rchk9999

Open the "coc_treasure_manager.ltx" in gamedata > configs > plugins with the notepad,then copy the Nimble's weapons string to "debug_spawner.ltx" in the same directory,re-load the game,you may
find the Nimble's weapons in the debug list.

Reply Good karma Bad karma+2 votes
PandaOnTuxedo
PandaOnTuxedo

Can you be more specific?

Reply Good karma Bad karma+1 vote
Guest
Guest

Is AO going to get any new weapons or any melee stuff like STCoP did?

Reply Good karma Bad karma+4 votes
TheRealSlimShady1
TheRealSlimShady1

hell yeah my dude finally

Reply Good karma Bad karma+3 votes
comraderichard
comraderichard

Storm is still bugged but I also noticed the Groza-4 doesn't fire tracers anymore. Was this intentional? I hope so.

Reply Good karma Bad karma+2 votes
Darryl123 Author
Darryl123

Wasn't aware that was an issue with AO as well, I'll have to add my fix from STCoP.

Reply Good karma+1 vote
comraderichard
comraderichard

Another note:STCoP smoke grenades are now in the game but I am unsure if this is by design or an asset accidentally left in. Don't these require a particle file to work right?

Reply Good karma Bad karma+1 vote
Darryl123 Author
Darryl123

I added the GD-05 model from STCoP to AO3 and OWR3, pretty sure it uses the vanilla particles still as it worked for me every time when testing.

Reply Good karma+1 vote
comraderichard
comraderichard

Um, I know you noted that you converted the AK12 back to its original texture but is it supposed to be reddish looking?

UPDATE: The upgrade icon uses the v4 appearance of the AK12 without the strange red furniture. Seriously, what gives with the garish look?

Reply Good karma Bad karma+2 votes
Darryl123 Author
Darryl123

AK-12 texture is the exact same on in the CoP mod, there's no reason for it to be red, are you using custom shaders? The upgrade icon not being changed was an oversight.

Reply Good karma+2 votes
comraderichard
comraderichard

The gun has this dark red colored furniture around the foregrip and on the stock. The entire gun isn't red, is this the original texture you talked about? The magazine is also a dark red color. Just seeking clarification on whether the gunmetal/dark red color of the gun is by design or accidental.

Reply Good karma Bad karma+1 vote
Guest
Guest

thats how they look in real life.

the Inventory icon, is just incorrect.

Reply Good karma Bad karma+1 vote
FallenDevil86
FallenDevil86

Yeah there's some reddish colored in the stock and the handguard in the rifle. Sorry i don't like the new texture, it feels off,i like the old one, if you're looking the look/color like in this picture (the stock and handguard)
Thefirearmblog.com
,the color is too red

The black handguard and stock are better
Guns.com

Reply Good karma Bad karma+1 vote
Maggy_

I never liked the redish look of the AK-12

Reply Good karma Bad karma+2 votes
ZoneWizard
ZoneWizard

Is the artifact to NPC reward system your thing or core game?

I get kinda tired of getting Vintorez 100% of the time as a reward. My last game I had like 3 and nobody wanted them =/

Reply Good karma Bad karma+1 vote
Darryl123 Author
Darryl123

Anything not related to weapons has been stripped out of the addon.
I think that was fixed in either a recent, or the next upcoming patch.

Reply Good karma+1 vote
AschTheConjurer
AschTheConjurer

Ahhhhhhh, is that why there seems to no longer be dynamic HUD overlays for different helmets? Because anything not related to guns is gone?

Reply Good karma Bad karma+1 vote
comraderichard
comraderichard

So I just got a scope that's st_addon_scope_4x34, not description, that's the actual name of the item. Is this supposed to be here? Because it feels like it's not supposed to be here what with the ID name being the in-game name and all.

Reply Good karma Bad karma+2 votes
pavolpi
pavolpi

I found the same scope as you. I wonder which weapon I could attach to.

Reply Good karma Bad karma+1 vote
jonikka
jonikka

STCoP Weapon Pack 2.8.0.7 addon for Call of Chernobyl 1.4.16+. lists this as "Added po4x34 scope and wpn_groza_po4x34 weapon."

Reply Good karma Bad karma+1 vote
razor_17
razor_17

How do I stop item's repair delay?

Reply Good karma Bad karma+1 vote
CatalinCD
CatalinCD

From game options.

Reply Good karma Bad karma+1 vote
USMCDefender
USMCDefender

So are a lot of weapons here supposed to have poor damage output? It's taking me almost a full AKS-74U clip to kill a single cat.

Reply Good karma Bad karma+2 votes
BlueflamesX
BlueflamesX

I'm getting the same results here, too. I had to unload ~6 PKM rounds into the chest and head of an unarmored bandit to kill him, and nearly two mags of 5.56 rounds from a HK416

Reply Good karma Bad karma+2 votes
xXx_CoMmAnDo_xXx
xXx_CoMmAnDo_xXx

Call of Chernobyl\gamedata\configs\weapons open the ltx file of the gun you want with notepad then find hit_power then edit the number. You can turn the damage up by increasing the number.

Reply Good karma Bad karma+1 vote
Djape66
Djape66

So do i use this with Original Weapon Renewal 3 (v.6) and STCoP Weapon Pack 2.8.0.7 (v.5), or are they are "overlapping each other" ?

Reply Good karma Bad karma+1 vote
tsěsarĭ
tsěsarĭ

Choose one, they are not compatible with each other.

Reply Good karma Bad karma+1 vote
cheekibreekipsycho
cheekibreekipsycho

i downloaded CoC today and played it, then i found out this mod downloaded and extracted it to folder but it dont work can someone help???
how to put this in game pls help??

Reply Good karma Bad karma+1 vote
stimpy75
stimpy75

copy the AO gamedata to your stalker/stalkerCoC/gamedata and ıt should work

Reply Good karma Bad karma+2 votes
cheekibreekipsycho
cheekibreekipsycho

of course it works :)
thank you and sorry for being noob, i am whole new to this game and these mods

Reply Good karma Bad karma+1 vote
kppv
kppv

A few things on this version:
-cobra sight isnt fixed, reticle still isnt illuminated
-broken specular on merc exosuit
-bugged reddish furniture on ak-12
-m16a2 has "steps" in the specular on its upper part of the reciever, FAL has some specular errors too, as does the g36c (stock is "stepped)
-pso scope specular is almost matte, whereas it should be rather reflective, as seen on its real life counterpart
-mossing has very low specular, same with sks
- g3a3 3rd person model is very small

Hope this helps with bugfixing.

I hope you can help me with a few things here:
how do i obtain the vychlop? its rarer than the gauss, the
only time ive seen it is on a merc in the merc base. are there areas where they spawn often ?

How do i obtain the code for the monolith war lab ?

Reply Good karma Bad karma+4 votes
kppv
kppv

Edit:
- akms ekp sight is bugged, its not illuminated

Reply Good karma Bad karma+2 votes
Servalion
Servalion

PKM ekp sight is misaligned - the gun/reticule is too high and overlaps the crosshair point (sight on it looks good though)

Reply Good karma Bad karma+2 votes
punk0x29a
punk0x29a

Plus one.
I'd like to add (mentioned somewhere below) that C-More red dot gets ahead of a sight model when not zoomed in. Also, it seems that setting different FOV get's it fixed (it's in-place when 100 HUD FOV is set, with obvious other consequences..)

All and all - very good pack! Keep up the good work!

Reply Good karma Bad karma+1 vote
WroobelChannel
WroobelChannel

Yeah, theres a sight similar to cobra, which looks normal on akm for example, but on some sort of 74 looks like cobra. Another thing is l96 or remington 870 have an issue due to reloading animation, when you pres fire button in the middle of reloading, it automaticly shoot afterwards, that's annoying sometimes.

Reply Good karma Bad karma+1 vote
British_SWAG
British_SWAG

Concerning AO 3.1 v.5, the Remington shotgun in both screenshots has a bug where the red dot on the c-more scope is slightly off center away from the front of the scope (circled in red) from where it should be when you're not using ironsights.

A Screenshot in CoC 1.4 RC 4.1 and AO 3.4.4.7
Imgur.com

A Screenshot in CoC 1.4.16 and AO 3.1 v.5
Imgur.com

For the RG-6, there's a misalignment with using its ironsights while showing the crosshair for reference. The two screenshots below shows the ironsight alignment for the 1.4 RC 4.1 Beta patch and the 1.4.16 patch.

A Screenshot in CoC 1.4 RC 4.1 and AO 3.4.4.7
Imgur.com

A Screenshot in CoC 1.4.16 and AO 3.1 v.5
Imgur.com

Reply Good karma Bad karma+2 votes
Jared_Kane☭
Jared_Kane☭

Hey. The got a bug since im using AO and Weapon pack often get the bug with crash Walter P99 holster animation not found or able to load ... i try to find the reason but i could use some help somebody has an idea ?? i will post this on the other Addon page also !

EDIT... the message says motion not found holster walter99
Thanks in advance

BTW Nice Mod! / ADDON !

Reply Good karma Bad karma0 votes
comraderichard
comraderichard

You do realize you're only supposed to use one of the weapon addons, right? AO, STCoP, or OWR. You can't mix and match these.

Reply Good karma Bad karma+2 votes
Jared_Kane☭
Jared_Kane☭

Well then my bad :D Thank you

Reply Good karma Bad karma+1 vote
Khold
Khold

I hope, in the next version Nimble and an another guy will be special weapon traders again, like in the earlier versions.

Reply Good karma Bad karma+1 vote
Fiery_Berkut
Fiery_Berkut

We just got patch for CoC. It's 1.4.17. Is this mod compatible with it?

Reply Good karma Bad karma+1 vote
best209
best209

(buried)

can you change the wepons sound to wepons sound of call of duty plz !!!

Reply Good karma Bad karma-5 votes
RhinoTheMerc
RhinoTheMerc

FATAL ERROR

[error]Expression : pm->m_animations.size()
[error]Function : player_hud_motion_container::load
[error]File : player_hud.cpp
[error]Line : 92
[error]Description : motion not found [walter99_holster]

stack trace:

0023:005670A1 xrCore.dll, xrDebug::fail()
0023:04367578 xrGame.dll, CDialogHolder::IgnorePause()
0023:73F4BD67 MSVCR120.dll, Concurrency::details::_SpinWait<1>::_NumberOfSpins()
0023:73F4BD7E MSVCR120.dll, atoflt_l()
0023:73F4BD8C MSVCR120.dll, atoflt_l()
0023:73F3BCAD MSVCR120.dll, finite()
0023:73F3AD30 MSVCR120.dll, _ValidateRead()
0023:005503A9 xrCore.dll, IReaderBase<CStreamReader>::find_chunk()
0023:00569280 xrCore.dll, CInifile::line_exist()
0023:0056926B xrCore.dll, CInifile::line_exist()
0023:73F4E65D MSVCR120.dll, strtol()
0023:73F4E671 MSVCR120.dll, atol()
0023:0054C092 xrCore.dll, CInifile::r_s16()
0023:04367EE4 xrGame.dll, CDialogHolder::IgnorePause()
0023:04369DFD xrGame.dll, CDialogHolder::IgnorePause()
0023:0436A840 xrGame.dll, CDialogHolder::IgnorePause()

Reply Good karma Bad karma+1 vote
RhinoTheMerc
RhinoTheMerc

fixed I removed walter folder
but still can someone please tell me how to fix it other way because I want walter99 in game

Reply Good karma Bad karma+1 vote
L3d
L3d

im having the same issue when moving from liminksk to dead city so i dont go there till theres a fix :(

Reply Good karma Bad karma+1 vote
L3d
L3d

removed all that stcop stuff and idk what ,now it works

Reply Good karma Bad karma+1 vote
zilvinaspredkus
zilvinaspredkus

Hey people, where can I find full description/list of all the weapons in the mod?

Reply Good karma Bad karma+3 votes
rodrigoxm49
rodrigoxm49

Great job, but I can't get it to work.

I have a 100% "vanilla" CoC, everything works normal. When I extract these files to CoC folder, game exit do desktop when I start a new game or when I try to load.

Reply Good karma Bad karma+1 vote
zilvinaspredkus
zilvinaspredkus

You have to extract it to gamedata folder.

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
S.T.A.L.K.E.R.: Call of Pripyat
Developer
TeamEPIC
Contact
Send Message
Release date
Mod watch
Follow
Addon
Browse
Addons
New
Add addon
Report
Report
Share
Community Rating

Average

9.1

23 votes submitted.

You Say

-

Ratings closed.

Related Games
S.T.A.L.K.E.R.: Call of Pripyat
S.T.A.L.K.E.R.: Call of Pripyat First Person Shooter
Related Groups
TeamEPIC
TeamEPIC Developer
Tags

Arsenal Overhaul 3.1 (v.5) has not been tagged yet.