A small update in honour of Wolfenstein 3D's 30th anniversary.
This is mostly a quick fix and rebalancing update that i'm gonna use as a better base for when i'll eventually start reworking the nocturnal missions.
For credits and the complete changelog history,check the documents packaged with the mod
V5.6 changelog:
-Fixed an issue that didn't allow Hans Grosse to spawn at lower difficulties than Bring 'Em On,hence locking the players in E1M9
-Increased the damage of some enemies:
Damage per projectile fired by Guards,Officers and Blue SS increased from 5 to 8
Damage per Projectile fired by Elite ss and heavy mutants increased from 8 to 15
Damage per projectile fired by Rifleman increased from 10 to 25
damage per projectile fired by mutants increased from 5 to 12
-Rifleman and Mutants now shoots a different coloured projectile(grey for the rifleman,purple for the mutant),making them easier to identify.
-Changed the colour of the frag grenade to green,making it easier to tell apart from a smoke grenade
-Megahealth will now only heal up to 100 hp.The player will only be able to overheal through brutal earns
or Uberhealth,a powerup that completely heals 200 hp and that can be found only in boss levels.
-Decreased the amount of carryable grenades from 10 to 5
-Decreased the amount of carryable axes from 20 to 3
-Removed the chaingun in the E1M10 and replaced it with a STG44
-And other minus fixes regarding wrong textures or text.
Wicked, can't wait to see new episodes!
can't wait for the new toys here!!
btw, do you plan on reintegrating e2m10 back into the episode?
THANK YOU SO MUCH!
Wow, la verdad esta muy bueno!!
Does this mod include all six original episodes in standard form..I mean not remastered?