A mod for Doom II inspired by Brutal Doom, but this time "brutalizing" Wolfenstein 3D by adding new weapons, enemies, textures, animations, and of course, gore. Lots of it. That's not all though -- the maps from the original game are being redesigned too. Note: I'm not the mod's developer. Credit goes to Zio McCall for the concept, development, as well as the various contributors. I just felt that this mod needed a place here.

Add file Report Brutal Wolfenstein V5 0 Demo
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Brutal_Wolfenstein_V5.0_Demo.zip
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Demo
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Ark@ne
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1,606 (33 today)
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2ab9722e091af3236d8f43d738ec58fb
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Description

The plan to make two different projects, Classic redux and Project:bulletstorm, is scrapped. The develompment is back to the classic v5.0 and a demo of the work made until now is RELEASED This new demo show the new things I'm planning for improve my project, which are in short: Remade arsenal, remade maps, custom options, new enemy look and behaviour.

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Brutal Wolfenstein V5 0 Demo
Comments
Metaltooth
Metaltooth

would it be possible to re-add the old episodes so we have a complete game but with the new first episode, enemies and weapons?

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themarine141
themarine141

Chill mate its just a demo

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ZioMcCall
ZioMcCall

No,because the old episodes are bugged as hell with the new enemies and decorations i made.Better wait i'll remake them for well.

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Metaltooth
Metaltooth

Gotcha, Ill be patient

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Dantos_the_Mutilator
Dantos_the_Mutilator

HOLY **** THIS LOOKS GOOD!!!

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ZioMcCall
ZioMcCall

Many thanks!

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RaBieS12
RaBieS12

By chance i chick if it updated today. :D

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fabrhell
fabrhell

what is that? Imgur.com

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ZioMcCall
ZioMcCall

This mod is for Doom 2:Hell on Earth only.

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ZioMcCall
ZioMcCall

Once again,thank you for upload the mod on mod db.
I'm going to update the download link on my zdoom forum's thread with that.

Also,i probably make three releases in future:

A release for all the first free episodes(Note as "Original Missions")
A release for all the six episodes(Original missions+Nocturnal missions)
A release for Spear of Destiny(Original Missions+Nocturnal Missions+Spear of Destiny)

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Doomer93PL
Doomer93PL

i have question why is only first episode ?

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ZioMcCall
ZioMcCall

Because i'm remaking all the maps alone.
And remaking maps take a lot of time,even with simple changes.

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Zales360
Zales360

I really love all those improvements you've made since version 4.5; however, I honestly prefer Kar98k (the German rifle) from the v4.5 . I can cope with its new firing sounds but the reload takes way too much time. Could you consider making the whole animation shorter, or simply make it reload like in 4.5? Another thing that bugs me is weapon selection: when I press, let's say, 3, i want single MP40, not 2 of them. Double weapons should be selected AFTER single ones. Or maybe make a separate key bind for dual-wielding weapons, e.g. when you're holding MP40 and press [dual-wielding key], you draw a second MP40 and now hold 2. Anyway, I can't wait for the full v5.0, cheers!
EDIT: I've just encountered those suicide bombers...are they even supposed to be remotely balanced???

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ZioMcCall
ZioMcCall

The kar98 reload is shorter if wait to finish all the shots in it,
I'll take in consideration the mp40 binding,Bombers are more like an easter egg/troll to various people that in past told me that was too brutal kill dogs.

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Zales360
Zales360

Oh, I remember now, I turned on that setting to see what it does and I completely forgot about it hahaha

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epsilon_lover
epsilon_lover

Would it be possible to add an rpg or a rocket launcher for destroy few enemy armored tanks ? It will be so awesome.. P.S. Your mod it's fantastic

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ZioMcCall
ZioMcCall

I'm not planning tanks in this mod.

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drydormouse
drydormouse

holy ****! THIS IS ******* AWESOME

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Prexxxx
Prexxxx

How do I run this demo?

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ZioMcCall
ZioMcCall

Simply need Doom2.wad and a zdoom sourceport as GzDoom 3.2.1 or Zandronum 3.0

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Guest
Guest

Played all the levels, and overall quite impressive; far superior to V4.5; I'd separate this into paragraphs, but MODDB destroys my formatting with my browser, so sorry in advance. Besides the usual typos (its understandable, English is a pain at time), I do have a bit of feedback to mention. 1. Most of the early rewards from collecting all the treasure was quite good, but some of the later level rewards, were kind of lackluster, in particular LV 8's reward. I also found that the reward for collecting all the treasure in the secret level, to get just the Thompson, was a bit weak; it would have felt better if the reward was say the Trench Gun, or the BAR, or even the Flamethrower. 2. The placement of some of the suicide statues isn't very good; the only one I found devilishly good placement was on the secret level, near the secret wall into the secret room. Most of the time, the statues see you, but you are too far away to be hurt from their explosion. 3. I didn't like having some wooden barrels contain an explosive; I'd prefer that having explosive wooden barrels should be in a CVAR. 4. The officers (super fast white uniform guys) don't always drop grenades when killed. 80% of the time they do, and it appears to be related to how they die. 5. If you set monsters to respawn, in game options, only some guys respawn, and it appears related to their death; if they lose a limb they don't respawn, but if they die normally (ie how they'd die if you were playing regular Wolf3D) then they do respawn. 6. If you set items/big items to respawn, most things now do respawn (they didn't in 4.5, dunno what you did to fix em). However, the weapon on the floor, that contains a combo of a Thompson and a Colt, doesn't respawn. All other weapons do. 7. If you turn on random weapons and random ammo, you will never see a flamethrower or rocket launcher, despite them still being in the game if you type IDFA. 8. I seem to recall seeing the Chaingun, in some prerelease videos a while back for V5... I didn't find it anywhere in the game, nor did random weapons produce it. 9. The STG44 has a very small ammo capacity of 100; would be better if it was 200, as I go through the ammo quickly and when I do find ammo for it, I just can't carry all that much. 10. What happened to the empty weapon command, that could empty a weapon of its ammo. I ask because there are times when I'm using my MP40, and I run out of ammo, but I know there is ammo in both my Lugers, but I can't find the command to empty the Lugers; I know Brutal Doom had the command... unless the version of BD you are using was an older version that didn't have the command. 11. The trench gun fires and pumps very slowly; makes it difficult to handle officers, despite it being an ideal weapon for them as officers get into point blank range very quickly; consider increasing the pumping speed? 12. I noticed you mention WSJ as a major inspiration for this mod in the credits; ever consider putting in any of the weapons from Castle Totenkopf into the mod... like the Flak Gun, or maybe the rapid-fire pistols? 13. On that same note, ever consider adding in the regenerating armor or regenerating health pickups found on the secret levels. 14. There is a mod called, DoomOne, which merges all the levels of a doom campaign into one large continuous level. Ever consider allowing players to go up and down floors or back to previous floors, such as if you left a variety of ammo on one floor and now you need it, so could go back to the previous floor to get it? 15. I found that some levels are significantly harder than others; not necessarily because of enemy numbers, but more often due to lack of armor or health pickups. It would be great if more were added to the game OR more secrets were added and the player could hunt for the secrets for the extra stuff. 16. There is a 7th secret that cannot be found on Floor 5 (I even turned on iddt to fully display the map and couldn't find a 7th secret). 17. Closing off the secret for the boss battle, felt like a d1ck move; Hans Grosse is hard enough as is, and removing all access to your health and ammo pickups for the fight makes the fight too hard. I couldn't defeat him without cheating.

All for now. Keep up the great work!

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ZioMcCall
ZioMcCall

1-i'll try to make some rewards more consistent.
2-Is intended,especialy in map03 where the suicider is placed for kill the guard
3-Is for make the player more aware of this danger and destroy barrels from the distance
4-Gonna check about this,is not good that they always don't drop grenades.
5-This mod isn't set for make enemies respawn
6-Which items respawn?You mean deacorations as vases?
7-Because they are NOT MEANT TO SPAWN FOR NOW!I was planning to
delete these two weapons from the code too for this demo and re-add them later!Remember,i never take in consideration the
"If i cheat,i have them!"
8-Chaingun will be added in future,don't worry.Is just a demo this.
9-I was planning to increase it,but only to 150
10-This is BRUTAL WOLFENSTEIN,not BRUTAL DOOM!****!ONLY BECAUSE THERE IS IN BRUTAL DOOM,DOESN'T MEAN I NEED TO ADD IT TOO!
11-Going to increase the fire rate and reload of the trench gun
12-No.
13-No.
14-If you want to make this bloody adventure instable and unplayable,of course.(In short,NO!"
15-Never had problems with the difficulty
16-Search better,secrets are not shown in the map even if you have the "Give allmap" or IDDT cheat
17-GET GOOD.

These are my answers in short.

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Guest
Guest

Thanks for the reply!

1. Look forward to it.
2. Fair enough.
3. Fair enough.
4. Okay! I'll try to keep track of when Officers don't drop grenades, and relay any specific conditions of when they didn't drop grenades.
5. Fair enough.
6. Well, in V5, health, armor, ammo, and most weapons will respawn. In V4.5, treasures would respawn (they don't in V5) and most weapons in V4.5 wouldn't respawn (most do in V5). If big items is on, then the Uber Medkit will respawn.
7. But... those items spawn only based on the CVAR you added. Do you consider cheating by using your CVARs that you added?
8. Fair enough!
9. Fair enough!
10. Alright, alright, you don't need to eat me alive! :P
11. Sounds good. I like the trench gun!
12. KK
13. KK
14. KK
15. Well, for most levels, if you do a Knife start, they are doable. But if you try a Knife start on a level like 7 or 8, its nearly impossible, due to lack of health/armor near the start.
16. I did. I turned on NoClip, and hunted everywhere. There is that secret in that storage silo (the one with the narrow rock ledges) and 5 others with pushwalls, but I couldn't find a 7th secret.
17. Yah, yah. Its just that why bother having the secret there at all, if when you need it the most, you can't have it. Plus, as it is a mandatory secret, as you have to get up to where the Officers are to progress seems a bit odd.

Other feedback:

18. Noticed you can kick the nuts off SS, but not guards or Officers. Are they going to get the testicular manslaughter option as well?
19. Is there a particular reason why you made dogs have the same kind of attack in Red Alert 1; ie they one-shot you?
20. I noticed in the credits you failed to mention that the insults/taunts mostly come from the American in Black Ops 1 Zombies mode.... unless the zombie mode in World at War has the American with the same lines...
21. Taunting enemies doesn't appear to do anything.
22. The fire rate of the BAR isn't very good. Unless you meant it to be a slow-firing weapon; wouldn't be historically accurate as it was technically a Light machine gun in WWII.
23. Other weapons that could be added to the game are weapons from Return to Castle Wolfenstein, like the silenced sniper rifle, silenced sten, the paratrooper rifle, or thrown knives (I can't recall if this was added in New Order or Castle Wolfenstein).

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ZioMcCall
ZioMcCall

18-The fact you can kick the nuts only to SS/Elite is intended.
19-Gotta rework the jump attack
20-I'll update to the next release the credits.
21-And will never do anything.Maybe....
22-For now,i'll don't make changes to the bar.
23-The sten and throwing axes are planned to be add in future.

Cheers and keep patience for the next release.

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Guest
Guest

It looks like a few of the explosive deaths prevents a grenade from dropping from the officer. Also, blowing the leg off an officer causes neither the Luger or the Grenade to drop.

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ZioMcCall
ZioMcCall

This would spare a lot of time for me.Now i know which deaths i should look :)

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Deadza
Deadza

Wow just found this. Can't wait to see how this goes. Thanks for all the hard work!

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Guest
Guest

Enemies throw only smoke grnades. Is this intended?

Also: Any chance of getting this as mod-only so its playable with tother maps?

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ZioMcCall
ZioMcCall

1)Only riflemans toss smoke grenades.Any other enemies can't
2)no

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